3.8.6 Camera

Describe the position, projection type and properties of the camera viewing the scene
CAMERA:
Jump to SDL
camera { [CAMERA_TYPE] [CAMERA_ITEMS] [CAMERA_MODIFIERS] } |
camera { CAMERA_IDENTIFIER [TANSFORMATIONS ...] }
CAMERA_TYPE:
perspective | orthographic | fisheye | ultra_wide_angle | omnimax | panoramic | spherical | cylinder CYLINDER_TYPE
CYLINDER_TYPE:
1 | 2 | 3 | 4
CAMERA_ITEMS:
[location VECTOR] & [right VECTOR] & [up VECTOR] & [direction VECTOR] & [sky VECTOR]
CAMERA_MODIFIERS:
[angle [angle F_HORIZONTAL] [,F_VERTICAL]] & [look_at VECTOR] & [FOCAL_BLUR] & [NORMAL] & [TRANSFORMATION...]
FOCAL_BLUR:
aperture FLOAT & blur_samples INT & [focal_point VECTOR] & [confidence FLOAT] & [variance FLOAT]

Quick Reference Contents