3.5.12 Pattern Modifiers
POV-Ray 3.6 for UNIX documentation
3.6 Interior & Media & Photons
3.6.1 Interior
3.6
Interior & Media & Photons
Section Contents
3.6.1 Interior
3.6.1.1 Why are Interior and Media Necessary?
3.6.1.2 Empty and Solid Objects
3.6.1.3 Scaling objects with an interior
3.6.1.4 Refraction
3.6.1.5 Dispersion
3.6.1.5.1 Dispersion & Caustics
3.6.1.6 Attenuation
3.6.1.7 Simulated Caustics
3.6.1.8 Object-Media
3.6.2 Media
3.6.2.1 Media Types
3.6.2.1.1 Absorption
3.6.2.1.2 Emission
3.6.2.1.3 Scattering
3.6.2.2 Sampling Parameters & Methods
3.6.2.3 Density
3.6.2.3.1 General Density Modifiers
3.6.2.3.2 Density with color_map
3.6.2.3.3 Density Maps and Density Lists
3.6.2.3.4 Multiple Density vs. Multiple Media
3.6.3 Photons
3.6.3.1 Overview
3.6.3.1.1 Examples
3.6.3.2 Using Photon Mapping in Your Scene
3.6.3.2.1 Photon Global Settings
3.6.3.2.2 Shooting Photons at an Object
3.6.3.2.3 Photons and Light Sources
3.6.3.2.4 Photons and Media
3.6.3.3 Photons FAQ
3.6.3.4 Photon Tips
3.6.3.5 Advanced Techniques
3.6.3.5.1 Autostop
3.6.3.5.2 Adaptive Search Radius
3.6.3.5.3 Photons and Dispersion
3.6.3.5.4 Saving and Loading Photon Maps
3.5.12 Pattern Modifiers
3.6 Interior & Media & Photons
3.6.1 Interior