3.7.7 functions.inc |
POV-Ray 3.6 for UNIX documentation 3.7.8 glass.inc, glass_old.inc |
3.7.9 math.inc |
This file contains glass materials using new features introduced in POV 3.1 and 3.5. The old glass.inc file is still included for backwards compatibility (it is named glass_old.inc, and is included by glass.inc, so you do not need to change any scenes), but these materials will give more realistic results.
Col_Glass_Beerbottle
|
Col_Glass_General
|
Col_Glass_Ruby
|
Col_Amber_01
|
Col_Amber_06
|
Col_Amethyst_02
|
Col_Apatite_01
|
Col_Aquamarine_01
|
Col_Aquamarine_06
|
Col_Beerbottle
|
Col_Citrine_01
|
Col_Emerald_04
|
Col_Fluorite_02
|
Col_Fluorite_07
|
Col_Green_02
|
Col_Gypsum_03
|
Col_Red_01
|
Col_Ruby_01
|
Col_Sapphire_01
|
Col_Topaz_03
|
Col_Tourmaline_05
|
Col_Yellow_01
|
|
|
F_Glass5, ..., F_Glass10
I_Glass1, ..., I_Glass4
I_Glass_Fade_Sqr1
(identical to I_Glass1
)
I_Glass_Fade_Exp1
(identical to I_Glass2
)
I_Glass_Fade_Exp2
(identical to I_Glass3
)
I_Glass_Fade_Exp3
(identical to I_Glass4
)
I_Glass_Dispersion1, I_Glass_Dispersion2
I_Glass_Dispersion1
has an approximately natural glass dispersion. I_Glass_Dispersion2
is exaggerated.
I_Glass_Caustics1, I_Glass_Caustics2
I_Glass_Exp(Distance)
and I_Glass_Sqr(Distance)
.
These macros return an interior with
either exponential or fade_power 2 falloff, and a fade_distance of Distance.
This file contains glass textures for POV-Ray versions 3.1 and earlier. These textures do not take advantage of the new features introduced with POV-Ray 3.5 and are included for backwards compatability, you will get better results with the materials in glass.inc.
These textures are designed to be used with the I_Glass interior, also defined in this file.
F_Glass1, ..., F_Glass4
T_Glass1
T_Glass2
T_Glass3
T_Glass4
T_Old_Glass
T_Winebottle_Glass
T_Beerbottle_Glass
T_Ruby_Glass
T_Green_Glass
T_Dark_Green_Glass
T_Yellow_Glass
T_Orange_Glass
T_Vicksbottle_Glass
3.7.7 functions.inc | 3.7.8 glass.inc, glass_old.inc | 3.7.9 math.inc |