3.8.8 Objects |
POV-Ray 3.6 for UNIX documentation 3.8.9 Object Modifiers |
3.8.10 Texture |
[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] &
[INTERIOR_TEXTURE] & [TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow]
& [no_image[BOOL]] & [no_reflection{BOOL]] & [inverse]
& [double_illuminate[BOOL]] & [hollow [BOOL]]
photons { OBJECT_PHOTON_ITEMS }
[target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL]
& [collect BOOL] & [pass_through [BOOL]]
clipped_by { UNTEXTURED_SOLID_OBJECT... } |
clipped_by {
bounded_by }
FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT
bounded_by { UNTEXTURED_SOLID_OBJECT... } |
bounded_by {
clipped_by }
uv_mapping PIGMENT | pigment { uv_mapping PIGMENT_BODY }
|
uv_mapping NORMAL | normal { uv_mapping NORMAL_BODY }
|
uv_mapping TEXTURE | texture { uv_mapping TEXTURE_BODY }
material { [MATERIAL_IDENTIFIER] [MATERIAL_ITEM ...] }
TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATION
interior { [INTERIOR_IDENTIFIER] [INTERIOR_ITEMS] }
[ior FLOAT] & [dispersion FLOAT] & [dispersion_samples INT]
& [caustics FLOAT] & [fade_distance FLOAT] & [fade_power FLOAT]
& [fade_color COLOR] & [MEDIA...]
interior_texture { TEXTURE_BODY }
3.8.8 Objects | 3.8.9 Object Modifiers | 3.8.10 Texture |