3.8.10 Texture |
POV-Ray 3.6 for UNIX documentation 3.8.11 Media |
3.8.12 Atmospheric Effects |
media { [MEDIA_IDENTIFIER] [MEDIA_ITEMS] }
[method METHOD_TYPE] & [intervals INT] & [samples I_MIN, I_MAX]
& [confidence FLOAT] & [variance FLOAT] & [ratio FLOAT]
& [absorption COLOR] & [emission COLOR] & [aa_threshold FLOAT]
& [aa_level INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [collect BOOL]
1 | 2 | 3
scattering { SCATTERING_TYPE, COLOR [eccentricity FLOAT] [extinction FLOAT]
}
1 | 2 | 3 | 4 | 5
density { DENSITY_BODY }
[DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS]
COLOR | COLOR_LIST_PATTERN | DENSITY_LIST_PATTERN | MAP_PATTERN [COLOR_MAP]
| MAP_PATTERN DENSITY_MAP
brick DENSITY, DENSITY [BRICK_ITEMS] |
checker
DENSITY, DENSITY |
hexagon DENSITY, DENSITY, DENSITY |
object { LIST_OBJECT
DENSITY, DENSITY }
density_map { DENSITY_MAP_BODY } [BLEND_MAP_MODIFIERS]
DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY...
[ FLOAT DENSITY_BODY ]
3.8.10 Texture | 3.8.11 Media | 3.8.12 Atmospheric Effects |