2.5.3 The POV-Team
Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a
note-worthy contribution.
Current POV-Team Members
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Chris Cason
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Member 1993-, Team leader 1999-, windows version author, other contributions
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Nicolas Calimet
-
3.6 UNIX development
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Dale C. Brodin
-
Alpha & Beta tester, forum support
-
Alexander Enzmann
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POV-Ray 1.0/2.0/3.0 developer
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Thorsten Fröhlich
-
Mac developer
-
Christoph Hormann
-
3.6 UNIX development
-
Alan Kong
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Alpha & Beta tester, forum support
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Nathan Kopp
-
Photons, u/v mapping, other contributions.
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Lutz Kretzschmar
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Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
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Ron Parker
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Core code, jack-of-all-trades
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Anton Raves
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Alpha & Beta tester, Mac contributor
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Erkki Sondergaard
-
Alpha & Beta tester, 3.0 Scene files
Past POV-Team Members and other Contributors
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Claire Amundsen
-
Tutorials for the POV-Ray User Guide
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Steve Anger
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POV-Ray 2.0/3.0 developer
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Randy Antler
-
MS-Dos display code enhancements
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John Baily
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RLE targa code
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Eric Barish
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Ground fog code
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Thomas Baier
-
3.1 team member, tester
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Dieter Bayer
-
Wrote sor, lathe, prism, media and many other features
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Anthony Bennett
-
Scene files, documentation
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Kendall Bennett
-
PMODE library support, paletted display code in Windows version
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Steve Bennett
-
GIF support
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Thomas Bily
-
Implicit and parametric surfaces
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Eric Brown
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no_image, no_reflection, orient and circular area_light
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Matthew Corey Brown
-
pigment function, warps
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David Buck
-
Original author of DKBTrace, POV-Ray 1.0 developer
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Edward Coffey
-
Fade_color
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Aaron Collins
-
Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
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Chris Dailey
-
POV-Ray 3.0 developer
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Steve Demlow
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POV-Ray 3.0 developer
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Andreas Dilger
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Former Unix coordinator, Linux developer, PNG support
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Joris van Drunen Littel
-
Mac beta tester
-
Dan Farmer
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POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
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Daniel Fenner
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Splines
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Hans-Detlev Fink
-
Slope pattern
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Charles Fusner
-
Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
-
Mark Gordon
-
Unix developer
-
Jérôme Grimbert
-
Mapping warps
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David Harr
-
Mac balloon help and palette code
-
Michael Hazelgrove
-
Scene files
-
Jimmy Hoeks
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Original Help file for v3.0 Windows user interface
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Christoph Hormann
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Scene & include files, documentation, insert menu
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Chris Huff
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Object pattern, Interior texture, inverse transform
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Bob Hughes
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Scene and include files, insert menu
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Ingo Janssen
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Scene & include files, documentation
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Mike Hough
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Spherical camera, Media method 2, uv_mapping for bicubic_patch
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Rune S. Johansen
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Scene & include files, documentation
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Greg M. Johnson
-
Scene files
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Terry Kanakis
-
Camera fix
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Kari Kivisalo
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Ground fog code
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Tor Olav Kristensen
-
Scene files
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Jochen Lippert
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Sphere_sweep
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Charles Marslett
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MS-Dos display code
-
Pascal Massimino
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Fractal objects
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Jim McElhiney
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POV-Ray 3.0 developer
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Robert A. Mickelsen
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Artist, 3.0 docs contributor
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Mike Miller
-
Artist, scene files, stones.inc
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Fabien Mosen
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Scene & include files
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Douglas Muir
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Bump maps, height fields
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Joel Newkirk
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Former Amiga developer
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Juha Nieminen
-
Fractal patterns
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Jim Nitchals
-
Mac version, scene files (Jim - famous also for his anti-spam crusades - passed
away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
-
Paul Novak
-
Texture contributions
-
Wolfgang Ortmann
-
Splines
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Dave Park
-
Amiga support, AGA video code
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Redaelli Paolo
-
Former Amiga developer
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David Payne
-
RLE targa code
-
Ansgar Philippsen
-
Smooth color triangle
-
Bill Pulver
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Time code
-
Dan Richardson
-
3.0 Docs
-
Tim Rowley
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PPM and Windows-specific BMP image format support
-
Eduard Schwan
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Former Mac version coordinator, mosaic preview, docs
-
Daniel Skarda
-
Implicit and parametric surfaces
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Robert Skinner
-
Noise functions
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Yvo & René Smellenbergh
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Clock & Image_size keywords
-
Ryoichi Suzuki
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Isosurfaces
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Zsolt Szalavari
-
Halo code which was later turned into media
-
Scott Taylor
-
Leopard and onion textures
-
Gilles Tran
-
Scene files
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John VanSickle
-
Cells pattern
-
Mark Wagner
-
Splines
-
Timothy Wegner
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Fractal objects, PNG support
-
Drew Wells
-
POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
-
Daren Scot Wilson
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Dispersion
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Chris Young
-
Team leader 1992-1999, parser code, other contributions too numerous to list here
2.5.3.1 Contacting the Authors
The POV-Team is a collection of volunteer programmers, designers, animators and artists meeting via the internet at
http://www.povray.org/. The POV-Team's goal is to create freely distributable, high quality rendering and animation
software written in C that can be easily ported to many different computers. If you have any questions about POV-Ray,
please visit our web site for the latest contact information, or see the online
version of POVLEGAL for the current team coordinators address (this changes from time to time whenever too many
email spammers harvest the address).
If you have a question regarding commercial use or distribution of POV-Ray, please contact Chris Cason, the
development team coordinator, via the above method. Please do not email us directly for technical support; we no
longer give support via email as too many people abused the privilege.
See our web site and particularly our news
server for online peer support. The news server has a moderated bug reporting newsgroup; please however discuss
the issue in the povray.general newsgroup prior to
lodging a bug report as we may already know of the issue (or it might not even be a bug). Also, there are several
FAQ's on the POV web site, and in general the folks in the newsgroups think rather poorly of users who post complaints
without reading the FAQ's first.
Finally, there is also a dedicated Technical Assistance Group consisting of a number of trusted, experienced
POV-Ray users.
Established by the POV-Team in late 1999, the TAG (Technical Assistance Group) is made up of selected members of
the POV-Ray user community. The purpose of the TAG is to aid the POV-Team in supporting users of POV-Ray around the
world, using the collective knowledge of the group to answer users' POV-Ray questions and to bring POV-Ray related
matters to the attention of the POV-Team as required.
With their range of experiences in particular areas of computing and graphics, TAG members will always try to
provide an answer to users' POV-Ray questions as best they can. If members of the TAG feel a question or suggestion
merits the attention of the POV-Team, they will redirect queries to the appropriate members of the Team for
consideration.
TAG members are not members of the POV-Team. But they are, however, an official conduit between us and the outside
world. They have direct access to all members of the POV-Team. They have the right to speak on our behalf on the
POV-Ray news server and on any official mailing lists that we set up for this purpose. Not everything they say will be
official; only when they sign it as such. They can still act as 'themselves' and have their own opinions at all other
times.
The TAG has its own website.
Technical Assistance Group Members
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Chris Colefax
-
Email:
chris.colefax [at] tag.povray.org
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Chris Huff
-
Email:
chris.huff [at] tag.povray.org
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Ingo Janssen
-
Email:
ingo [at] tag.povray.org
-
Juha Nieminen
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Email:
warp [at] tag.povray.org
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Peter Popov
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Email:
peter.popov [at] tag.povray.org
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Margus Ramst
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Email:
margus.ramst [at] tag.povray.org
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Gilles Tran
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Email:
gilles.tran [at] tag.povray.org
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Ken Tyler
-
Email:
ken.tyler [at] tag.povray.org
2.5.3.3 POV-Ray 3.6 Development
Main 3.6 developers:
-
Chris Cason
-
Thorsten Fröhlich
-
Nathan Kopp
Contributors of patches in POV-Ray 3.6
-
Nicolas Calimet
-
UNIX development
-
Christoph Hormann
-
UNIX development
-
Wlodzimierz 'ABX' Skiba
-
Various fixes, uv-mapping for parametric and torus
-
Massimo Valentini
-
Various fixes