3.5.3 Finish |
POV-Ray 3.6 for UNIX documentation 3.5.4 Halo |
3.5.5 Patterned Textures |
Earlier versions of POV-Ray used a feature called halo
to simulate fine particles such as smoke,
steam, fog, or flames. The halo
statement was part of the texture
statement. This feature
has been discontinued and replaced by the interior
and media
statements which are object
modifiers outside the texture
statement.
See "Why are Interior and Media Necessary?" for a detailed
explanation on the reasons for the change. See "Media" for details on media
.
3.5.3 Finish | 3.5.4 Halo | 3.5.5 Patterned Textures |