3.8.6 Camera |
POV-Ray 3.6 for UNIX documentation 3.8.7 Lights |
3.8.8 Objects |
LIGHT_SOURCE | LIGHT_GROUP
light_source { V_LOCATION, COLOR [LIGHT_SOURCE_ITEMS] }
[LIGHT_TYPE] & [AREA_LIGHT_ITEMS] & [LIGHT_MODIFIERS]
spotlight [SPOTLIGHT_ITEMS] | cylinder [SPOTLIGHT_ITEMS]
[radius FLOAT] & [falloff FLOAT] & [tightness FLOAT]
& [point_at VECTOR]
area_light V_AXIS1, V_AXIS2, I_SIZE1, I_SIZE2 [AREA_LIGHT_MODIFIERS]
[adaptive INT] & [jitter] & [circular]
& [orient]
[LIGHT_PHOTONS] & [looks_like { OBJECT }] &
[TRANSFORMATION...] & [fade_distance FLOAT] & [fade_power FLOAT]
& [media_attenuation [BOOL]] & [media_interaction [BOOL]] & [shadowless]
& [projected_through { OBJECT_IDENTIFIER }] & [parallel [point_at VECTOR]]
photons { LIGHT_PHOTON_ITEMS }
[refraction BOOL] & [reflection BOOL] & [area_light]
light_group { LIGHT_GROUP_ITEM... [LIGHT_GROUP_MODIFIERS] }
LIGHT_SOURCE | OBJECT | LIGHT_GROUP
[global_lights BOOL] & [TRANSFORMATION...]
3.8.6 Camera | 3.8.7 Lights | 3.8.8 Objects |