3.2.2 Language Directives
POV-Ray 3.6 for UNIX documentation
3.3 Scene Settings
3.3.1 Camera
3.3
Scene Settings
Section Contents
3.3.1 Camera
3.3.1.1 Placing the Camera
3.3.1.1.1 Location and Look_At
3.3.1.1.2 The Sky Vector
3.3.1.1.3 Angles
3.3.1.1.4 The Direction Vector
3.3.1.1.5 Up and Right Vectors
3.3.1.1.6 Aspect Ratio
3.3.1.1.7 Handedness
3.3.1.1.8 Transforming the Camera
3.3.1.2 Types of Projection
3.3.1.2.1 Perspective projection
3.3.1.2.2 Orthographic projection
3.3.1.2.3 Fisheye projection
3.3.1.2.4 Ultra wide angle projection
3.3.1.2.5 Omnimax projection
3.3.1.2.6 Panoramic projection
3.3.1.2.7 Cylindrical projection
3.3.1.2.8 Spherical projection
3.3.1.3 Focal Blur
3.3.1.4 Camera Ray Perturbation
3.3.1.5 Camera Identifiers
3.3.2 Atmospheric Effects
3.3.2.1 Atmospheric Media
3.3.2.2 Background
3.3.2.3 Fog
3.3.2.4 Sky Sphere
3.3.2.5 Rainbow
3.3.3 Global Settings
3.3.3.1 ADC_Bailout
3.3.3.2 Ambient_Light
3.3.3.3 Assumed_Gamma
3.3.3.3.1 Monitor Gamma
3.3.3.3.2 Image File Gamma
3.3.3.3.3 Scene File Gamma
3.3.3.4 HF_Gray_16
3.3.3.5 Irid_Wavelength
3.3.3.6 Charset
3.3.3.7 Max_Trace_Level
3.3.3.8 Max_Intersections
3.3.3.9 Number_Of_Waves
3.3.3.10 Noise_generator
3.3.3.11 Radiosity Basics
3.3.4 Radiosity
3.3.4.1 How Radiosity Works
3.3.4.2 Adjusting Radiosity
3.3.4.2.1 radiosity adc_bailout
3.3.4.2.2 always_sample
3.3.4.2.3 brightness
3.3.4.2.4 count
3.3.4.2.5 error_bound
3.3.4.2.6 gray_threshold
3.3.4.2.7 low_error_factor
3.3.4.2.8 max_sample
3.3.4.2.9 Media and Radiosity
3.3.4.2.10 minimum_reuse
3.3.4.2.11 nearest_count
3.3.4.2.12 Normal and Radiosity
3.3.4.2.13 Pretrace
3.3.4.2.14 recursion_limit
3.3.4.2.15 Save and load radiosity data
3.3.4.3 Tips on Radiosity
3.2.2 Language Directives
3.3 Scene Settings
3.3.1 Camera