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2.1.7 Notation and Basic Assumptions |
POV-Ray 3.6 for UNIX documentation 2.2 Getting Started |
2.2.1 Our First Image |
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The beginning tutorial explains step by step how to use POV-Ray's scene description language to create your own scenes. The use of almost every feature of POV-Ray's language is explained in detail. We will learn basic things like placing cameras and light sources. We will also learn how to create a large variety of objects and how to assign different textures to them. The more sophisticated features like radiosity, interior, media and atmospheric effects will be explained in detail.
Section Contents
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2.1.7 Notation and Basic Assumptions | 2.2 Getting Started | 2.2.1 Our First Image |
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