2.1.7 Notation and Basic Assumptions |
POV-Ray 3.6 for UNIX documentation 2.2 Getting Started |
2.2.1 Our First Image |
The beginning tutorial explains step by step how to use POV-Ray's scene description language to create your own scenes. The use of almost every feature of POV-Ray's language is explained in detail. We will learn basic things like placing cameras and light sources. We will also learn how to create a large variety of objects and how to assign different textures to them. The more sophisticated features like radiosity, interior, media and atmospheric effects will be explained in detail.
Section Contents
2.1.7 Notation and Basic Assumptions | 2.2 Getting Started | 2.2.1 Our First Image |