POV-Ray 3.6 for UNIX documentation
#break
3.2.2.6.3 The #switch, #case, #range and #break Directives
#case
3.2.2.6.3 The #switch, #case, #range and #break Directives
#debug
3.2.2.7.1 Text Message Streams
#declare
3.2.2.2.1 Declaring identifiers
#default
3.2.2.4 The #default Directive
#else
3.2.2.6.1 The #if...#else...#end Directives
#end
3.2.2.6.1 The #if...#else...#end Directives
#error
3.2.2.7.1 Text Message Streams
#fclose
3.2.2.3.2 The #fclose Directive
#fopen
3.2.2.3.1 The #fopen Directive
#if
3.2.2.6.1 The #if...#else...#end Directives
#ifdef
3.2.2.6.2 The #ifdef and #ifndef Directives
#ifndef
3.2.2.6.2 The #ifdef and #ifndef Directives
#include
3.2.2.1 Include Files and the #include Directive
#local
3.2.2.2 The #declare and #local Directives
#macro
3.2.2.8 User Defined Macros
#range
3.2.2.6.3 The #switch, #case, #range and #break Directives
#read
3.2.2.3.3 The #read Directive
#render
3.2.2.7.1 Text Message Streams
#statistics
3.2.2.7.1 Text Message Streams
#switch
3.2.2.6.3 The #switch, #case, #range and #break Directives
#undef
3.2.2.2.4 Destroying Identifiers with #undef
#version
3.2.2.5 The #version Directive
#warning
3.2.2.7.1 Text Message Streams
#while
3.2.2.6.4 The #while...#end Directive
#write
3.2.2.3.4 The #write Directive
+a
3.1.2.8.4 Anti-Aliasing Options
+am
3.1.2.8.4 Anti-Aliasing Options
+b
3.1.2.4.3 Output File Buffer
+c
3.1.2.2.4 Resuming Options
+d
3.1.2.3.1 Display Hardware Settings
+ec
3.1.2.2.2 Partial Output Options
+ef
3.1.2.1.3 Subsets of Animation Frames
+ep
3.1.2.3.4 Mosaic Preview
+er
3.1.2.2.2 Partial Output Options
+f
3.1.2.4.1 Output File Type
+fc
3.1.2.4.1 Output File Type
+fn
3.1.2.4.1 Output File Type
+fp
3.1.2.4.1 Output File Type
+fs
3.1.2.4.1 Output File Type
+ft
3.1.2.4.1 Output File Type
+ga
3.1.2.7.2 Console Text Output
+gd
3.1.2.7.2 Console Text Output
+gf
3.1.2.7.2 Console Text Output
+gi
3.1.2.2.4 Resuming Options
+gr
3.1.2.7.2 Console Text Output
+gs
3.1.2.7.2 Console Text Output
+gw
3.1.2.7.2 Console Text Output
+h
3.1.2.2.1 Height and Width of Output
+hi
3.1.2.5.3 Include File Name
+hn
3.1.2.4.6 File Name
+hs
3.1.2.4.7 Grid Size
+ht
3.1.2.4.5 File Type
+htc
3.1.2.4.5 File Type
+htn
3.1.2.4.5 File Type
+htp
3.1.2.4.5 File Type
+hts
3.1.2.4.5 File Type
+htt
3.1.2.4.5 File Type
+htx
3.1.2.4.5 File Type
+i
3.1.2.5.2 Input File Name
+j
3.1.2.8.4 Anti-Aliasing Options
+k
3.1.2.1.1 External Animation Loop
+kc
3.1.2.1.4 Cyclic Animation
+kff
3.1.2.1.2 Internal Animation Loop
+kfi
3.1.2.1.2 Internal Animation Loop
+ki
3.1.2.1.2 Internal Animation Loop
+l
3.1.2.5.4 Library Paths
+mb
3.1.2.8.2 Automatic Bounding Control
+mv
3.1.2.5.5 Language Version
+o
3.1.2.4.2 Output File Name
+p
3.1.2.3.3 Display Related Settings
+q
3.1.2.8.1 Quality Settings
+r
3.1.2.8.4 Anti-Aliasing Options
+sc
3.1.2.2.2 Partial Output Options
+sf
3.1.2.1.3 Subsets of Animation Frames
+sp
3.1.2.3.4 Mosaic Preview
+sr
3.1.2.2.2 Partial Output Options
+su
3.1.2.8.3 Removing User Bounding
+ua
3.1.2.4.1 Output File Type
+ud
3.1.2.3.3 Display Related Settings
+uf
3.1.2.1.5 Field Rendering
+ul
3.1.2.8.2 Automatic Bounding Control
+uo
3.1.2.1.5 Field Rendering
+ur
3.1.2.8.3 Removing User Bounding
+uv
3.1.2.8.2 Automatic Bounding Control
+v
3.1.2.3.3 Display Related Settings
+w
3.1.2.2.1 Height and Width of Output
+wl
3.1.2.7.4 Warning Level
+x
3.1.2.2.3 Interrupting Options
-a
3.1.2.8.4 Anti-Aliasing Options
-b
3.1.2.4.3 Output File Buffer
-c
3.1.2.2.4 Resuming Options
-d
3.1.2.3.1 Display Hardware Settings
-f
3.1.2.4.1 Output File Type
-ga
3.1.2.7.2 Console Text Output
-gd
3.1.2.7.2 Console Text Output
-gf
3.1.2.7.2 Console Text Output
-gr
3.1.2.7.2 Console Text Output
-gs
3.1.2.7.2 Console Text Output
-gw
3.1.2.7.2 Console Text Output
-h
3.1.2.7.5 Help Screen Switches
-j
3.1.2.8.4 Anti-Aliasing Options
-kc
3.1.2.1.4 Cyclic Animation
-mb
3.1.2.8.2 Automatic Bounding Control
-p
3.1.2.3.3 Display Related Settings
-su
3.1.2.8.3 Removing User Bounding
-ua
3.1.2.4.1 Output File Type
-ud
3.1.2.3.3 Display Related Settings
-uf
3.1.2.1.5 Field Rendering
-ul
3.1.2.8.2 Automatic Bounding Control
-uo
3.1.2.1.5 Field Rendering
-ur
3.1.2.8.3 Removing User Bounding
-uv
3.1.2.8.2 Automatic Bounding Control
-v
3.1.2.3.3 Display Related Settings
-x
3.1.2.2.3 Interrupting Options
aa_level
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
aa_threshold
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
abs
3.2.1.3.4 Functions
absorption
3.6.2.1.3 Scattering
media
3.6.2 Media
accuracy
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
normal
3.5.2 Normal
normals
3.5.2.1.1 Normals, Accuracy
parametric
3.4.5 Parametric Object
acos
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
acosd
3.7.9.1 Float functions and macros
acosh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
adaptive
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
adc_bailout
3.3.3.1 ADC_Bailout
global_settings
3.3.3 Global Settings
3.3.3.1 ADC_Bailout
photons
3.6.3.2.1 Photon Global Settings
radiosity
3.3.4.2.1 radiosity adc_bailout
adj_range
3.7.9.1 Float functions and macros
adj_range2
3.7.9.1 Float functions and macros
agate
3.5.11.1 Agate
keyword
3.5.11.1 Agate
pattern
3.5.11.1 Agate
agate_turb
3.5.12 Pattern Modifiers
agate
3.5.11.1 Agate
pattern modifier
3.5.12 Pattern Modifiers
Align_Object
3.7.12.1 shapes.inc
Align_Trans
3.7.18 transforms.inc
all
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
All_Console
ini-option
3.1.2.7.2 Console Text Output
All_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
all_intersections
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
alpha
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
altitude
3.5.11.30 Slope
slope
3.5.11.30 Slope
always_sample
3.3.4.2.2 always_sample
Ambient
3.5.3 Finish
finish
3.5.3 Finish
using
2.3.4.3.1 Using Ambient
ambient_light
3.3.3.2 Ambient_Light
global_settings
3.3.3 Global Settings
3.3.3.2 Ambient_Light
tutorial
2.2.4.5 The Ambient Light Source
angle
3.3.1.1.3 Angles
camera
3.3.1 Camera
3.3.1.1.3 Angles
rainbow
3.3.2.5 Rainbow
Animation
clock variable
2.3.8.1 The Clock Variable: Key To It All
cyclic
3.1.2.1.4 Cyclic Animation
external loop
3.1.2.1.1 External Animation Loop
field rendering
3.1.2.1.5 Field Rendering
INI file settings for
2.3.8.5 INI File Settings
internal loop
3.1.2.1.2 Internal Animation Loop
multi-stage
2.3.8.2 Clock Dependant Variables And Multi-Stage Animations
not using jitter or crand with
2.3.8.4 Do Not Use Jitter Or Crand
options
3.1.2.1 Animation Options
subsets of frames
3.1.2.1.3 Subsets of Animation Frames
Antialias
ini-option
3.1.2.8.4 Anti-Aliasing Options
Antialias_Depth
ini-option
3.1.2.8.4 Anti-Aliasing Options
Antialias_Threshold
ini-option
3.1.2.8.4 Anti-Aliasing Options
aperture
3.3.1.3 Focal Blur
camera
3.3.1 Camera
append
3.2.2.3.1 The #fopen Directive
arc_angle
3.3.2.5 Rainbow
rainbow
3.3.2.5 Rainbow
Area Light Source
the
2.2.4.4 The Area Light Source
area_light
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
3.4.7.5 Area Lights
Array
3.2.1.8 Array Identifiers
declaring
3.2.1.8.1 Declaring Arrays
identifiers
3.2.1.8 Array Identifiers
initialization
3.2.1.8.2 Array Initializers
quickref
3.8.3.6 Arrays
arrays
quickref
3.8.3.6 Arrays
asc
3.2.1.3.4 Functions
ascii
3.3.3.6 Charset
global_settings
3.3.3 Global Settings
asin
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
asind
3.7.9.1 Float functions and macros
asinh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
assumed_gamma
3.3.3.3 Assumed_Gamma
global_settings
3.3.3 Global Settings
3.3.3.3 Assumed_Gamma
atan
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
atan2
3.2.1.3.4 Functions
atan2d
3.7.9.1 Float functions and macros
atanh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
atmosphere
3.6.2 Media
Atmospheric Effects
quickref
3.8.12 Atmospheric Effects
using
2.3.5 Using Atmospheric Effects
autostop
3.6.3.2.1 Photon Global Settings
average
3.5.11.2 Average
keyword
3.5.11.2 Average
pattern
3.5.11.2 Average
tutorial
2.3.4.9 Average Function
Axial_Scale_Trans
3.7.18 transforms.inc
Axis_Rotate_Trans
3.7.18 transforms.inc
b_spline
3.4.1.10 Sphere Sweep
sphere_sweep
3.4.1.10 Sphere Sweep
Background
3.3.2.2 Background
keyword
3.3.2.2 Background
quickref
3.8.12.1 Background
tutorial
2.3.5.1 The Background
Bevelled_Text
3.7.12.1 shapes.inc
bezier
3.4.2.1 Bicubic Patch
Bezier Patch
3.4.2.1 Bicubic Patch
bezier_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
bicubic_patch
3.4.2.1 Bicubic Patch
keyword
3.4.2.1 Bicubic Patch
tutorial
2.3.1.5 Bicubic Patch Object
Bits_Per_Color
ini-option
3.1.2.4.1 Output File Type
black spots
2.4.2.5 Why are there strange dark pixels or noise on my CSG object?
black_hole
3.5.12.6.1 Black Hole Warp
warp
3.5.12.6 Warps
3.5.12.6.1 Black Hole Warp
blob
3.4.1.1 Blob
component
3.4.1.1 Blob
component, cylinder
3.4.1.1 Blob
component, sphere
3.4.1.1 Blob
keyword
3.4.1.1 Blob
Blob Constructs
complex
2.3.3.1.2 Complex Blob Constructs and Negative Strength
Blobs
3.4.1.1 Blob
blue
3.2.1.5.2 Color Keywords
Blur
3.3.1.3 Focal Blur
blur_samples
3.3.1.3 Focal Blur
camera
3.3.1 Camera
BMP output
3.1.2.4.1 Output File Type
boolean
3.2.1.3.5 Built-in Constants
bounded_by
3.4.9.2 Bounded_By
object modifier
3.4.9.2 Bounded_By
Bounding
ini-option
3.1.2.8.2 Automatic Bounding Control
Bounding_Threshold
ini-option
3.1.2.8.2 Automatic Bounding Control
box
3.4.1.2 Box
keyword
3.4.1.2 Box
tutorial
2.2.2.1 Box Object
boxed
3.5.11.3 Boxed
keyword
3.5.11.3 Boxed
pattern
3.5.11.3 Boxed
bozo
3.5.11.4 Bozo
keyword
3.5.11.4 Bozo
pattern
3.5.11.4 Bozo
break
3.2.2.6.3 The #switch, #case, #range and #break Directives
brick
3.5.11.5 Brick
keyword
3.5.11.5 Brick
pattern
3.5.11.5 Brick
brick_size
3.5.12 Pattern Modifiers
brick
3.5.11.5 Brick
pattern modifier
3.5.12 Pattern Modifiers
brightness
3.3.4.2.3 brightness
brilliance
3.5.3.2.2 Brilliance
finish
3.5.3 Finish
Buffer_Output
3.1.2.4.3 Output File Buffer
Buffer_Size
3.1.2.4.3 Output File Buffer
Bug Reports
1.7 Bug Reports
bump_map
3.5.2.3 Bump Maps
normal
3.5.2 Normal
bump_size
3.5.2.3.2 Bump_Size
normal
3.5.2 Normal
Bumpiness
adding
2.2.5.2 Adding Bumpiness
bumps
3.5.11.6 Bumps
keyword
3.5.11.6 Bumps
pattern
3.5.11.6 Bumps
Camera
3.3.1 Camera
adding
2.2.1.3 Adding a Camera
coordinate system
3.3.1.1.7 Handedness
focal blur
3.3.1.3 Focal Blur
keyword
3.3.1 Camera
placing
3.3.1.1 Placing the Camera
types of
3.3.1.2 Types of Projection
using the
2.2.6 Using the Camera
case
3.2.2.6.3 The #switch, #case, #range and #break Directives
caustics
3.6.1.7 Simulated Caustics
interior
3.6.1 Interior
simulated
3.6.1.7 Simulated Caustics
ceil
3.2.1.3.4 Functions
cells
3.5.11.7 Cells
keyword
3.5.11.7 Cells
pattern
3.5.11.7 Cells
Center_Object
3.7.12.1 shapes.inc
Center_Trans
3.7.18 transforms.inc
charset
global_settings
3.3.3 Global Settings
3.3.3.6 Charset
checker
3.5.11.8 Checker
keyword
3.5.11.8 Checker
pattern
3.5.11.8 Checker
chr
3.2.1.7.3 String Functions
CHSL2RGB
3.7.3.2 Color macros
CHSV2RGB
3.7.3.2 Color macros
Circle_Text
3.7.12.1 shapes.inc
circular
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
citations
2.5.2 Citing POV-Ray in Academic Publications
clamp
3.7.9.1 Float functions and macros
clip
3.7.9.1 Float functions and macros
clipped_by
3.4.9.1 Clipped_By
object modifier
3.4.9.1 Clipped_By
Clock
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.1 External Animation Loop
clock_delta
3.2.1.3.6 Built-in Variables
clock_on
3.2.1.3.6 Built-in Variables
Clouds
adding
2.3.5.2.3 Adding Some Clouds
collect
3.6.3.2.2 Shooting Photons at an Object
Color
3.2.1.5 Specifying Colors
common pitfalls
3.2.1.5.5 Common Color Pitfalls
functions, user-defined
3.2.1.6.5 Declaring User-Defined Color Functions
identifiers
3.2.1.5.3 Color Identifiers
keywords
3.2.1.5.2 Color Keywords
operators
3.2.1.5.4 Color Operators
quickref
3.8.3.3 Colors
specifying
3.2.1.5 Specifying Colors
vectors
3.2.1.5.1 Color Vectors
Color List Pigments
using
2.3.4.1.1 Using Color List Pigments
Color Maps
2.2.5.3 Creating Color Patterns
Color Patterns
creating
2.2.5.3 Creating Color Patterns
color_map
3.5.1.3 Color Maps
density
3.6.2.3.2 Density with color_map
pigment
3.5.1 Pigment
rainbow
3.3.2.5 Rainbow
tutorial
2.2.5.3 Creating Color Patterns
colors
quickref
3.8.3.3 Colors
colour
3.2.1.5 Specifying Colors
quickref
3.8.3.3 Colors
colour_map
3.5.1.3 Color Maps
pigment
3.5.1 Pigment
Command-line Options
2.2.8 Setting POV-Ray Options
all versions
2.2.8 Setting POV-Ray Options
comment
3.2.1.2 Comments
component
3.4.1.1 Blob
blob
3.4.1.1 Blob
composite
3.4.6.2 Union
concat
3.2.1.7.3 String Functions
conditional directives
quickref
3.8.4.6 Control Flow Directives
cone
3.4.1.3 Cone
keyword
3.4.1.3 Cone
tutorial
2.2.2.2 Cone Object
confidence
3.3.1.3 Focal Blur
camera
3.3.1 Camera
focal blur
3.3.1.3 Focal Blur
media
3.6.2 Media
3.6.2.2 Sampling Parameters & Methods
conic_sweep
3.4.1.8 Prism
prism
3.4.1.8 Prism
Connect_Spheres
3.7.12.1 shapes.inc
conserve_energy
3.5.3.5 Conserve Energy for Reflection
finish
3.5.3 Finish
constant fog
3.3.2.3 Fog
Constructive Solid Geometry
2.2.3 CSG Objects
quickref
3.8.8.6 CSG
contained_by
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
parametric
3.4.5 Parametric Object
contents
quickref
3.8.1 Quick Reference Contents
Continue_Trace
ini-option
3.1.2.2.4 Resuming Options
control0
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
quilted
3.5.11.27 Quilted
control1
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
quilted
3.5.11.27 Quilted
Convert_Color
3.7.3.2 Color macros
Coordinate System
camera
3.3.1.1.7 Handedness
understanding
2.2.1.1 Understanding POV-Ray's Coordinate System
coords
3.5.11.13 Facets
facets
3.5.11.13 Facets
cos
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
cosd
3.7.9.1 Float functions and macros
cosh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
count
3.3.4.2.4 count
crackle
3.5.11.9 Crackle Patterns
keyword
3.5.11.9 Crackle Patterns
pattern
3.5.11.9 Crackle Patterns
crand
3.5.3.2.3 Crand Graininess
finish
3.5.3 Finish
in animations
2.3.8.4 Do Not Use Jitter Or Crand
Create_Ini
ini-option
3.1.2.2.4 Resuming Options
CRGB2HSL
3.7.3.2 Color macros
CRGB2HSV
3.7.3.2 Color macros
CRGBStr
3.7.16 strings.inc
Cross Section Type
3.7.7.1 Common Parameters
CSG
3.4.6 Constructive Solid Geometry
difference
3.4.6.4 Difference
intersection
3.4.6.3 Intersection
merge
3.4.6.5 Merge
union
3.4.6.2 Union
what is
2.2.3.1 What is CSG?
cube
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
cubic
3.4.3.2 Poly, Cubic and Quartic
keyword
3.4.3.2 Poly, Cubic and Quartic
cubic_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
sphere_sweep
3.4.1.10 Sphere Sweep
tutorial
2.3.1.3.1 Teaching An Old Spline New Tricks
cubic_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
cutaway_textures
3.5.10 Cutaway Textures
Cyclic_Animation
3.1.2.1.4 Cyclic Animation
cylinder
3.4.1.4 Cylinder
blob
3.4.1.1 Blob
blob component
3.4.1.1 Blob
camera
3.3.1 Camera
keyword
3.4.1.4 Cylinder
light_source
3.4.7 Light Sources
3.4.7.3 Cylindrical Lights
tutorial
2.2.2.3 Cylinder Object
cylindrical
3.5.11.10 Cylindrical
keyword
3.5.11.10 Cylindrical
pattern
3.5.11.10 Cylindrical
projection
3.3.1.2.7 Cylindrical projection
warp
3.5.12.6 Warps
3.5.12.6.5 Mapping using warps
Cylindrical Light Source
the
2.2.4.3 The Cylindrical Light Source
debug
3.2.2.7.1 Text Message Streams
debug.inc
3.7.5 debug.inc
Debug_Console
ini-option
3.1.2.7.2 Console Text Output
Debug_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
Declare
3.2.2.2.1 Declaring identifiers
ini-option
3.1.2.5.1 Constant
Declaring
arrays
3.2.1.8.1 Declaring Arrays
default
3.2.2.4 The #default Directive
Default Output Directory
3.1.2.4.2 Output File Name
default texture
quickref
3.8.4.4 Default Texture
Default values
bicubic_patch
3.4.2.1 Bicubic Patch
blob
3.4.1.1 Blob
camera
3.3.1 Camera
disc
3.4.2.2 Disc
fog
3.3.2.3 Fog
global settings
3.3.3 Global Settings
height_field
3.4.1.5 Height Field
interior
3.6.1 Interior
isosurface
3.4.4 Isosurface Object
julia fractal
3.4.1.6 Julia Fractal
lathe
3.4.1.7 Lathe
light_source
3.4.7 Light Sources
media
3.6.2 Media
mesh
3.4.2.3 Mesh
parametric
3.4.5 Parametric Object
pattern modifiers
3.5.12 Pattern Modifiers
photons
3.6.3.2.1 Photon Global Settings
poly
3.4.3.2 Poly, Cubic and Quartic
prism
3.4.1.8 Prism
rainbow
3.3.2.5 Rainbow
sor
3.4.1.12 Surface of Revolution
sphere_sweep
3.4.1.10 Sphere Sweep
torus
3.4.1.14 Torus
defined
3.2.1.3.4 Functions
degrees
3.2.1.3.4 Functions
density
media
3.6.2 Media
density_file
3.5.11.11 Density_File
keyword
3.5.11.11 Density_File
pattern
3.5.11.11 Density_File
density_map
3.6.2.3.3 Density Maps and Density Lists
dents
3.5.11.12 Dents
keyword
3.5.11.12 Dents
pattern
3.5.11.12 Dents
Depth of field
3.3.1.3 Focal Blur
df3
3.5.11.11 Density_File
density_file
3.5.11.11 Density_File
Difference
3.4.6.4 Difference
CSG
2.2.3.4 CSG Difference
keyword
3.4.6.4 Difference
tutorial
2.2.3.4 CSG Difference
diffuse
finish
3.5.3 Finish
dimension_size
3.2.1.3.4 Functions
dimensions
3.2.1.3.4 Functions
direction
3.3.1.1.4 The Direction Vector
camera
3.3.1 Camera
rainbow
3.3.2.5 Rainbow
Directives
#language, #declare vs. #local
3.2.2.2.2 #declare vs. #local
language
3.2.2 Language Directives
language, #banner
3.2.2.7.1 Text Message Streams
language, #break
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #case
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #debug
3.2.2.7.1 Text Message Streams
language, #declare
3.2.2.2 The #declare and #local Directives
language, #default
3.2.2.4 The #default Directive
language, #else
3.2.2.6.1 The #if...#else...#end Directives
language, #end
3.2.2.6.1 The #if...#else...#end Directives
3.2.2.6.4 The #while...#end Directive
language, #error
3.2.2.7.1 Text Message Streams
language, #fclose
3.2.2.3.2 The #fclose Directive
language, #fopen
3.2.2.3.1 The #fopen Directive
language, #if
3.2.2.6.1 The #if...#else...#end Directives
language, #ifdef
3.2.2.6.2 The #ifdef and #ifndef Directives
language, #ifndef
3.2.2.6.2 The #ifdef and #ifndef Directives
language, #include
3.2.2.1 Include Files and the #include Directive
language, #local
3.2.2.2 The #declare and #local Directives
language, #macro
3.2.2.8 User Defined Macros
3.2.2.8.1 The #macro Directive
language, #range
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #read
3.2.2.3.3 The #read Directive
language, #render
3.2.2.7.1 Text Message Streams
language, #statistics
3.2.2.7.1 Text Message Streams
language, #status
3.2.2.7.1 Text Message Streams
language, #switch
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #undef
3.2.2.2.4 Destroying Identifiers with #undef
language, #version
3.2.2.5 The #version Directive
language, #warning
3.2.2.7.1 Text Message Streams
language, #while
3.2.2.6.4 The #while...#end Directive
language, #write
3.2.2.3.4 The #write Directive
language, conditional
3.2.2.6 Conditional Directives
language, default texture
3.2.2.4 The #default Directive
language, file I/O
3.2.2.3 File I/O Directives
language, identifiers
3.2.2.2.1 Declaring identifiers
language, identifiers, destroying
3.2.2.2.4 Destroying Identifiers with #undef
language, user messages
3.2.2.7 User Message Directives
name collisions
3.2.2.2.3 Identifier Name Collisions
Directory
default output
3.1.2.4.2 Output File Name
disc
3.4.2.2 Disc
keyword
3.4.2.2 Disc
dispersion
3.6.1.5 Dispersion
interior
3.6.1 Interior
photons
3.6.3.5.3 Photons and Dispersion
dispersion_samples
3.6.1.5 Dispersion
interior
3.6.1 Interior
Display
ini-option
3.1.2.3.1 Display Hardware Settings
Display_Gamma
3.1.2.3.1 Display Hardware Settings
for your display
3.1.2.3.2 Setting your Display Gamma
ini-option
3.1.2.3.1 Display Hardware Settings
dist_exp
3.5.12.6.5 Mapping using warps
warp
3.5.12.6 Warps
distance
3.3.2.3 Fog
fog
3.3.2.3 Fog
rainbow
3.3.2.5 Rainbow
div
3.2.1.3.4 Functions
Divergence
3.7.9.3 Vector Analysis
double_illuminate
3.4.9.8 Double_Illuminate
object modifier
3.4.9.8 Double_Illuminate
Draw_Vistas
ini-option
3.1.2.3.3 Display Related Settings
dynamic max_gradient
3.4.4 Isosurface Object
eccentricity
3.6.2.1.3 Scattering
media
3.6.2 Media
else
3.2.2.6.1 The #if...#else...#end Directives
emission
3.6.2.1.2 Emission
media
3.6.2 Media
end
3.2.2.6.1 The #if...#else...#end Directives
End_Column
ini-option
3.1.2.2.2 Partial Output Options
End_Row
3.1.2.2.2 Partial Output Options
ini-option
3.1.2.2.2 Partial Output Options
Environment variables
POVINI
2.2.8.3 Using the POVINI Environment Variable
POVRAYOPT
2.2.8.3 Using the POVINI Environment Variable
error
3.2.2.7.1 Text Message Streams
debug.inc
3.7.5 debug.inc
error_bound
3.3.4.2.11 nearest_count
eval_pigment
3.7.7.3 Pre defined functions
evaluate
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
even
3.7.9.1 Float functions and macros
exp
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
expand_thresholds
3.6.3.5.2 Adaptive Search Radius
exponent
3.5.3.4 Specular Reflection
finish
3.5.3 Finish
julia
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
reflection
3.5.3.4 Specular Reflection
Expressions
float
3.2.1.3 Float Expressions
vector
3.2.1.4 Vector Expressions
Extents
3.7.12.1 shapes.inc
exterior
3.5.11.14 Fractal Patterns
julia
3.5.11.14 Fractal Patterns
magnet
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
extinction
3.6.2.1.3 Scattering
media
3.6.2 Media
f_algbr_cyl1
3.7.7.2 Internal Functions
f_algbr_cyl2
3.7.7.2 Internal Functions
f_algbr_cyl3
3.7.7.2 Internal Functions
f_algbr_cyl4
3.7.7.2 Internal Functions
f_bicorn
3.7.7.2 Internal Functions
f_bifolia
3.7.7.2 Internal Functions
f_blob
3.7.7.2 Internal Functions
f_blob2
3.7.7.2 Internal Functions
f_boy_surface
3.7.7.2 Internal Functions
f_comma
3.7.7.2 Internal Functions
f_cross_ellipsoids
3.7.7.2 Internal Functions
f_crossed_trough
3.7.7.2 Internal Functions
f_cubic_saddle
3.7.7.2 Internal Functions
f_cushion
3.7.7.2 Internal Functions
f_devils_curve
3.7.7.2 Internal Functions
f_devils_curve_2d
3.7.7.2 Internal Functions
f_dupin_cyclid
3.7.7.2 Internal Functions
f_ellipsoid
3.7.7.2 Internal Functions
f_enneper
3.7.7.2 Internal Functions
f_flange_cover
3.7.7.2 Internal Functions
f_folium_surface
3.7.7.2 Internal Functions
f_folium_surface_2d
3.7.7.2 Internal Functions
f_glob
3.7.7.2 Internal Functions
f_heart
3.7.7.2 Internal Functions
f_helical_torus
3.7.7.2 Internal Functions
f_helix1
3.7.7.2 Internal Functions
f_helix2
3.7.7.2 Internal Functions
f_hetero_mf
3.7.7.2 Internal Functions
f_hex_x
3.7.7.2 Internal Functions
f_hex_y
3.7.7.2 Internal Functions
f_hunt_surface
3.7.7.2 Internal Functions
f_hyperbolic_torus
3.7.7.2 Internal Functions
f_isect_ellipsoids
3.7.7.2 Internal Functions
f_kampyle_of_eudoxus
3.7.7.2 Internal Functions
f_kampyle_of_eudoxus_2d
3.7.7.2 Internal Functions
f_klein_bottle
3.7.7.2 Internal Functions
f_kummer_surface_v1
3.7.7.2 Internal Functions
f_kummer_surface_v2
3.7.7.2 Internal Functions
f_lemniscate_of_gerono
3.7.7.2 Internal Functions
f_lemniscate_of_gerono_2d
3.7.7.2 Internal Functions
f_mesh1
3.7.7.2 Internal Functions
f_mitre
3.7.7.2 Internal Functions
f_nodal_cubic
3.7.7.2 Internal Functions
f_noise3d
3.7.7.2 Internal Functions
f_noise_generator
3.7.7.2 Internal Functions
f_odd
3.7.7.2 Internal Functions
f_ovals_of_cassini
3.7.7.2 Internal Functions
f_parabolic_torus
3.7.7.2 Internal Functions
f_paraboloid
3.7.7.2 Internal Functions
f_ph
3.7.7.2 Internal Functions
f_pillow
3.7.7.2 Internal Functions
f_piriform
3.7.7.2 Internal Functions
f_piriform_2d
3.7.7.2 Internal Functions
f_poly4
3.7.7.2 Internal Functions
f_polytubes
3.7.7.2 Internal Functions
f_quantum
3.7.7.2 Internal Functions
f_quartic_cylinder
3.7.7.2 Internal Functions
f_quartic_paraboloid
3.7.7.2 Internal Functions
f_quartic_saddle
3.7.7.2 Internal Functions
f_r
3.7.7.2 Internal Functions
f_ridge
3.7.7.2 Internal Functions
f_ridged_mf
3.7.7.2 Internal Functions
f_rounded_box
3.7.7.2 Internal Functions
f_scallop_wave
3.7.7.3 Pre defined functions
f_sine_wave
3.7.7.3 Pre defined functions
f_snoise3d
3.7.7.3 Pre defined functions
f_sphere
3.7.7.2 Internal Functions
f_spikes
3.7.7.2 Internal Functions
f_spikes_2d
3.7.7.2 Internal Functions
f_spiral
3.7.7.2 Internal Functions
f_sqr
3.7.9.1 Float functions and macros
f_steiners_roman
3.7.7.2 Internal Functions
f_strophoid
3.7.7.2 Internal Functions
f_strophoid_2d
3.7.7.2 Internal Functions
f_superellipsoid
3.7.7.2 Internal Functions
f_th
3.7.7.2 Internal Functions
f_torus
3.7.7.2 Internal Functions
f_torus2
3.7.7.2 Internal Functions
f_torus_gumdrop
3.7.7.2 Internal Functions
f_umbrella
3.7.7.2 Internal Functions
f_witch_of_agnesi
3.7.7.2 Internal Functions
f_witch_of_agnesi_2d
3.7.7.2 Internal Functions
face_indices
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
facets
3.5.11.13 Facets
keyword
3.5.11.13 Facets
pattern
3.5.11.13 Facets
fade_color
3.6.1.6 Attenuation
interior
3.6.1 Interior
fade_colour
3.6.1.6 Attenuation
fade_distance
3.4.7.9 Light Fading
interior
3.6.1 Interior
3.6.1.6 Attenuation
light_source
3.4.7 Light Sources
3.4.7.9 Light Fading
fade_power
3.4.7.9 Light Fading
interior
3.6.1 Interior
3.6.1.6 Attenuation
light_source
3.4.7 Light Sources
3.4.7.9 Light Fading
Fading Light
2.2.4.6.3 Using Light Fading
falloff
3.4.7.2 Spotlights
finish
3.5.3 Finish
light_source
3.4.7 Light Sources
3.4.7.2 Spotlights
reflection
3.5.3.4 Specular Reflection
warp
3.5.12.6 Warps
3.5.12.6.1 Black Hole Warp
falloff_angle
3.3.2.5 Rainbow
rainbow
3.3.2.5 Rainbow
false
3.2.1.3.5 Built-in Constants
FAQ
2.4 Questions and Tips
Fatal_Console
ini-option
3.1.2.7.2 Console Text Output
Fatal_Error_Command
ini-option
3.1.2.6 Shell-out to Operating System
Fatal_Error_Return
3.1.2.6.3 Shell Command Return Actions
Fatal_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
fclose
3.2.2.3.2 The #fclose Directive
Field_Render
3.1.2.1.5 Field Rendering
file i/o
quickref
3.8.4.3 File Input/Output
file inclusion
quickref
3.8.4.1 File Inclusion
file_exists
3.2.1.3.4 Functions
filter
3.2.1.5 Specifying Colors
bitmap modfier
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
final_clock
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
final_frame
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
Finding include files
3.1.2.5.4 Library Paths
finish
3.5.3 Finish
keyword
3.5.3 Finish
quickref
3.8.10.6 Finish
tutorial
2.3.4.3 Finishes
fisheye
3.3.1.2.3 Fisheye projection
camera
3.3.1 Camera
flatness
3.4.2.1 Bicubic Patch
bicubic_patch
3.4.2.1 Bicubic Patch
flip
3.5.12.6.2 Repeat Warp
warp
3.5.12.6 Warps
Float
boolean
3.2.1.3.5 Built-in Constants
built-in constants
3.2.1.3.5 Built-in Constants
built-in variables
3.2.1.3.6 Built-in Variables
expressions
3.2.1.3 Float Expressions
functions
3.2.1.3.4 Functions
functions, user-defined
3.2.1.6.3 Declaring User-Defined Float Functions
identifiers
3.2.1.3.2 Identifiers
literals
3.2.1.3.1 Literals
operators
3.2.1.3.3 Operators
quickref
3.8.3.1 Floats
float expressions
quickref
3.8.3.1 Floats
floats
quickref
3.8.3.1 Floats
floor
3.2.1.3.4 Functions
fn_Divergence
3.7.9.3 Vector Analysis
fn_Gradient
3.7.9.3 Vector Analysis
fn_Gradient_Directional
3.7.9.3 Vector Analysis
Focal Blur
using
2.2.6.1 Using Focal Blur
focal_point
3.3.1.3 Focal Blur
camera
3.3.1 Camera
focus
2.2.6.1 Using Focal Blur
Fog
3.3.2.3 Fog
adding
2.3.5.3 The Fog
adding turbulence
2.3.5.3.4 Adding Some Turbulence to the Fog
constant
2.3.5.3.1 A Constant Fog
filtering
2.3.5.3.3 Creating a Filtering Fog
ground
2.3.5.3.5 Using Ground Fog
hollow objects
2.3.5.3.7 Fog and Hollow Objects
keyword
3.3.2.3 Fog
quickref
3.8.12.2 Fog
setting minimum translucency
2.3.5.3.2 Setting a Minimum Translucency
tutorial
2.3.5.3 The Fog
using multiple layers of
2.3.5.3.6 Using Multiple Layers of Fog
fog_alt
3.3.2.3 Fog
fog
3.3.2.3 Fog
fog_offset
3.3.2.3 Fog
fog
3.3.2.3 Fog
fog_type
3.3.2.3 Fog
fog
3.3.2.3 Fog
fopen
3.2.2.3.1 The #fopen Directive
form
3.5.11.9 Crackle Patterns
crackle
3.5.11.9 Crackle Patterns
fractal
3.4.1.6 Julia Fractal
Fractal Object
3.4.1.6 Julia Fractal
frame_number
3.2.1.3.6 Built-in Variables
frequency
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.2 Frequency and Phase
radial
3.5.11.28 Radial
tutorial
2.3.4.1.3 Using Pattern Modifiers
fresnel
3.5.3.4 Specular Reflection
finish
3.5.3 Finish
function
3.2.1.6 User-Defined Functions
as pattern
3.5.11.15 Function as pattern
height_field
3.4.1.5 Height Field
internal bitmap
3.5.11.16 Function Image
isosurface
3.4.4 Isosurface Object
parametric
3.4.5 Parametric Object
pattern
3.5.11.15 Function as pattern
function image
pattern
3.5.11.16 Function Image
Functions
3.2.1.6 User-Defined Functions
float
3.2.1.3.4 Functions
internal
3.2.1.6.6 Internal Pre-Defined Functions
string
3.2.1.7.3 String Functions
user-defined
3.2.1.6 User-Defined Functions
user-defined, color
3.2.1.6.5 Declaring User-Defined Color Functions
user-defined, float
3.2.1.6.3 Declaring User-Defined Float Functions
user-defined, vector
3.2.1.6.4 Declaring User-Defined Vector Functions
vector
3.2.1.4.5 Functions
vs. macros
3.2.1.6.2 Functions and Macros
gamma
determining your display
3.1.2.3.2 Setting your Display Gamma
image file
3.3.3.3.2 Image File Gamma
monitor
3.3.3.3.1 Monitor Gamma
scene file
3.3.3.3.3 Scene File Gamma
test image
3.1.2.3.2 Setting your Display Gamma
gather
3.6.3.2.1 Photon Global Settings
GetStats
3.7.9.1 Float functions and macros
gif
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
global settings
quickref
3.8.13 Global Settings
global_lights
3.4.8 Light Groups
light_group
3.4.8 Light Groups
global_settings
3.3.3 Global Settings
keyword
3.3.3 Global Settings
gradient
3.5.11.17 Gradient
keyword
3.5.11.17 Gradient
pattern
3.5.11.17 Gradient
Gradient_Directional
3.7.9.3 Vector Analysis
Gradient_Length
3.7.9.3 Vector Analysis
granite
3.5.11.18 Granite
keyword
3.5.11.18 Granite
pattern
3.5.11.18 Granite
gray
3.2.1.5.4 Color Operators
gray_threshold
3.3.4.2.6 gray_threshold
green
3.2.1.5.2 Color Keywords
Ground Fog
3.3.2.3 Fog
using
2.3.5.3.5 Using Ground Fog
halo
3.5.4 Halo
keyword
3.5.4 Halo
Height
ini-option
3.1.2.2.1 Height and Width of Output
height_field
3.4.1.5 Height Field
keyword
3.4.1.5 Height Field
tutorial
2.3.3.2 Height Field Object
Hex_Tiles_Ptrn
3.7.17.7 Texture and pattern macros
hexagon
3.5.11.19 Hexagon
keyword
3.5.11.19 Hexagon
pattern
3.5.11.19 Hexagon
HF_Cylinder
3.7.12.1.1 The HF Macros
hf_gray_16
3.3.3.4 HF_Gray_16
global_settings
3.3.3 Global Settings
3.3.3.4 HF_Gray_16
HF_Sphere
3.7.12.1.1 The HF Macros
HF_Square
3.7.12.1.1 The HF Macros
HF_Torus
3.7.12.1.1 The HF Macros
hierarchy
3.4.1.1 Blob
blob
3.4.1.1 Blob
height_field
3.4.1.5 Height Field
mesh
3.4.2.3 Mesh
Highlights
2.3.4.3.2 Using Surface Highlights
Histogram
3.7.9.1 Float functions and macros
Histogram_Grid_Size
ini-option
3.1.2.4.7 Grid Size
Histogram_Name
ini-option
3.1.2.4.6 File Name
Histogram_Type
ini-option
3.1.2.4.5 File Type
hollow
3.4.9.5 Hollow
object modifier
3.4.9.5 Hollow
Hollow Objects
fog inside
2.3.5.3.7 Fog and Hollow Objects
hypercomplex
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
I/O Restrictions
1.4 I/O Restrictions
identifier
3.2.1.1 Identifiers and Keywords
declaration, quickref
3.8.4.2 Identifier Declaration
Identifiers
3.2.1.1 Identifiers and Keywords
array
3.2.1.8 Array Identifiers
color
3.2.1.5.3 Color Identifiers
declaring
3.2.2.2.1 Declaring identifiers
destroying
3.2.2.2.4 Destroying Identifiers with #undef
float
3.2.1.3.2 Identifiers
string
3.2.1.7.2 String Identifiers
vector
3.2.1.4.2 Identifiers
if
3.2.2.6.1 The #if...#else...#end Directives
ifdef
3.2.2.6.2 The #ifdef and #ifndef Directives
iff
3.5.1.5.1 Specifying an Image Map
ifndef
3.2.2.6.2 The #ifdef and #ifndef Directives
image_height
3.2.1.3.6 Built-in Variables
image_map
3.5.1.5 Image Maps
pigment
3.5.1 Pigment
image_pattern
3.5.11.20 Image Pattern
keyword
3.5.11.20 Image Pattern
pattern
3.5.11.20 Image Pattern
image_width
3.2.1.3.6 Built-in Variables
include
3.2.2.1 Include Files and the #include Directive
standard files
3.7 Include Files
Include Files
finding
3.1.2.5.4 Library Paths
Include Path
3.1.2.5.4 Library Paths
Include_Header
ini-option
3.1.2.5.3 Include File Name
INI files
constant
3.1.2.5.1 Constant
using
2.2.8.2 Using INI Files
initial_clock
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
initial_frame
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
Initialization
arrays
3.2.1.8.2 Array Initializers
Input_File_Name
ini-option
3.1.2.5.2 Input File Name
inside
3.2.1.3.4 Functions
inside_vector
3.4.2.3.1 Solid Mesh
mesh
3.4.2.3 Mesh
mesh2
3.4.2.4 Mesh2
int
3.2.1.3.4 Functions
Interference
2.3.4.3.4 Using Iridescence
interior
3.6.1 Interior
fade_distance
3.6.1.6 Attenuation
fade_power
3.6.1.6 Attenuation
julia
3.5.11.14 Fractal Patterns
keyword
3.6.1 Interior
magnet
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
quickref
3.8.9.3 Interior
interior texture
3.8.9.4 Interior Texture
interior_texture
3.5.9 Interior Texture
keyword
3.5.9 Interior Texture
internal
3.2.1.6.6 Internal Pre-Defined Functions
functions.inc
3.7.7 functions.inc
interpolate
3.5.12 Pattern Modifiers
density_file
3.5.11.11 Density_File
image_pattern
3.5.11.20 Image Pattern
macro
3.7.9.1 Float functions and macros
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.7.3 The interpolate Option
Intersection
3.4.6.3 Intersection
CSG
2.2.3.3 CSG Intersection
keyword
3.4.6.3 Intersection
tutorial
2.2.3.3 CSG Intersection
intervals
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
inverse
3.4.9.4 Inverse
object modifier
3.4.9.4 Inverse
warp
3.5.12.6 Warps
ior
3.6.1.4 Refraction
interior
3.6.1 Interior
Irid
3.5.3.6 Iridescence
finish
3.5.3 Finish
using
2.3.4.3.4 Using Iridescence
irid_wavelength
3.3.3.5 Irid_Wavelength
global_settings
3.3.3 Global Settings
3.3.3.5 Irid_Wavelength
Irregular_Bricks_Ptrn
3.7.17.7 Texture and pattern macros
Isect
3.7.12.1 shapes.inc
isosurface
3.4.4 Isosurface Object
default values
3.4.4 Isosurface Object
keyword
3.4.4 Isosurface Object
tutorial
2.3.3.3 Isosurface Object
jitter
3.4.7.5 Area Lights
anti-aliasing
3.1.2.8.4 Anti-Aliasing Options
area_light
3.4.7.5 Area Lights
in animations
2.3.8.4 Do Not Use Jitter Or Crand
ini-option
3.1.2.8.4 Anti-Aliasing Options
light_source
3.4.7 Light Sources
photons
3.6.3.2.1 Photon Global Settings
rainbow
3.3.2.5 Rainbow
Jitter_Amount
ini.option
3.1.2.8.4 Anti-Aliasing Options
jpeg
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
julia
3.5.11.14 Fractal Patterns
keyword
3.5.11.14 Fractal Patterns
pattern
3.5.11.14 Fractal Patterns
julia_fractal
3.4.1.6 Julia Fractal
keyword
3.4.1.6 Julia Fractal
keyword
3.2.1.1 Identifiers and Keywords
aa_level
3.6.2 Media
aa_threshold
3.6.2 Media
absorption
3.6.2 Media
accuracy
3.4.4 Isosurface Object
in scene objects reference
3.4.5 Parametric Object
in scene objects reference
3.5.2 Normal
in textures reference
acos
3.4.1.6 Julia Fractal
acosh
3.4.1.6 Julia Fractal
adaptive
3.4.7 Light Sources
adc_bailout
3.3.3 Global Settings
agate
3.5.11.1 Agate
agate_turb
3.5.11.1 Agate
all_intersections
3.4.4 Isosurface Object
altitude
3.5.11.30 Slope
ambient
3.5.3 Finish
ambient_light
3.3.3 Global Settings
angle
3.3.1 Camera
3.3.2.5 Rainbow
aperture
3.3.1 Camera
arc_angle
3.3.2.5 Rainbow
area_light
3.4.7 Light Sources
ascii
3.3.3 Global Settings
asin
3.4.1.6 Julia Fractal
asinh
3.4.1.6 Julia Fractal
assumed_gamma
3.3.3 Global Settings
atan
3.4.1.6 Julia Fractal
atanh
3.4.1.6 Julia Fractal
average
3.5.11.2 Average
b_spline
3.4.1.10 Sphere Sweep
background
3.3.2.2 Background
bezier_spline
3.4.1.7 Lathe
3.4.1.8 Prism
bicubic_patch
3.4.2.1 Bicubic Patch
black_hole
3.5.12.6 Warps
blob
3.4.1.1 Blob
blur_samples
3.3.1 Camera
box
3.4.1.2 Box
boxed
3.5.11.3 Boxed
bozo
3.5.11.4 Bozo
brick
3.5.11.5 Brick
brick_size
3.5.11.5 Brick
brilliance
3.5.3 Finish
bump_map
3.5.2 Normal
bump_size
3.5.2 Normal
bumps
3.5.11.6 Bumps
camera
3.3.1 Camera
caustics
3.6.1 Interior
cells
3.5.11.7 Cells
charset
3.3.3 Global Settings
checker
3.5.11.8 Checker
circular
3.4.7 Light Sources
color_map
3.5.1 Pigment
colour_map
3.5.1 Pigment
component
3.4.1.1 Blob
cone
3.4.1.3 Cone
confidence
3.3.1 Camera
in settings reference
3.6.2 Media
in media reference
conic_sweep
3.4.1.8 Prism
conserve_energy
3.5.3 Finish
contained_by
3.4.4 Isosurface Object
3.4.5 Parametric Object
control0
3.5.11.27 Quilted
control1
3.5.11.27 Quilted
coords
3.5.11.13 Facets
cos
3.4.1.6 Julia Fractal
cosh
3.4.1.6 Julia Fractal
crackle
3.5.11.9 Crackle Patterns
crand
3.5.3 Finish
cube
3.4.1.6 Julia Fractal
cubic
3.4.3.2 Poly, Cubic and Quartic
cubic_spline
3.4.1.7 Lathe
3.4.1.8 Prism
3.4.1.10 Sphere Sweep
cylinder
3.3.1 Camera
in settings reference
3.4.1.1 Blob
in scene objects reference
3.4.1.4 Cylinder
in scene objects reference
3.4.7 Light Sources
in scene objects reference
cylindrical
3.5.11.10 Cylindrical
3.5.12.6 Warps
density
3.6.2 Media
density_file
3.5.11.11 Density_File
dents
3.5.11.12 Dents
df3
3.5.11.11 Density_File
difference
3.4.6.4 Difference
diffuse
3.5.3 Finish
direction
3.3.1 Camera
3.3.2.5 Rainbow
disc
3.4.2.2 Disc
dispersion
3.6.1 Interior
dispersion_samples
3.6.1 Interior
dist_exp
3.5.12.6 Warps
distance
3.3.2.3 Fog
3.3.2.5 Rainbow
eccentricity
3.6.2 Media
emission
3.6.2 Media
evaluate
3.4.4 Isosurface Object
exp
3.4.1.6 Julia Fractal
exponent
3.5.3 Finish
3.5.11.14 Fractal Patterns
exterior
3.5.11.14 Fractal Patterns
extinction
3.6.2 Media
face_indices
3.4.2.4 Mesh2
facets
3.5.11.13 Facets
fade_color
3.6.1 Interior
fade_distance
3.4.7 Light Sources
in scene objects reference
3.6.1 Interior
in interior reference
fade_power
3.4.7 Light Sources
in scene objects reference
3.6.1 Interior
in interior reference
falloff
3.4.7 Light Sources
in scene objects reference
3.5.3 Finish
in textures reference
3.5.12.6 Warps
in textures reference
falloff_angle
3.3.2.5 Rainbow
finish
3.5.3 Finish
fisheye
3.3.1 Camera
flatness
3.4.2.1 Bicubic Patch
flip
3.5.12.6 Warps
focal_point
3.3.1 Camera
fog
3.3.2.3 Fog
fog_alt
3.3.2.3 Fog
fog_offset
3.3.2.3 Fog
fog_type
3.3.2.3 Fog
form
3.5.11.9 Crackle Patterns
frequency
3.5.11.28 Radial
fresnel
3.5.3 Finish
function
3.4.1.5 Height Field
3.4.4 Isosurface Object
3.4.5 Parametric Object
gif
3.4.1.5 Height Field
global_lights
3.4.8 Light Groups
global_settings
3.3.3 Global Settings
gradient
3.5.11.17 Gradient
granite
3.5.11.18 Granite
halo
3.5.4 Halo
height_field
3.4.1.5 Height Field
hexagon
3.5.11.19 Hexagon
hf_gray_16
3.3.3 Global Settings
hierarchy
3.4.1.1 Blob
3.4.1.5 Height Field
3.4.2.3 Mesh
hypercomplex
3.4.1.6 Julia Fractal
image_map
3.5.1 Pigment
image_pattern
3.5.11.20 Image Pattern
inside_vector
3.4.2.3 Mesh
3.4.2.4 Mesh2
interior
3.5.11.14 Fractal Patterns
in textures reference
3.6.1 Interior
in interior reference
interior_texture
3.5.9 Interior Texture
interpolate
3.5.11.11 Density_File
3.5.11.20 Image Pattern
intersection
3.4.6.3 Intersection
intervals
3.6.2 Media
inverse
3.5.12.6 Warps
ior
3.6.1 Interior
irid
3.5.3 Finish
irid_wavelength
3.3.3 Global Settings
isosurface
3.4.4 Isosurface Object
jitter
3.3.2.5 Rainbow
in settings reference
3.4.7 Light Sources
in scene objects reference
jpeg
3.4.1.5 Height Field
julia
3.5.11.14 Fractal Patterns
julia_fractal
3.4.1.6 Julia Fractal
lambda
3.3.2.3 Fog
in settings reference
3.5.12.6 Warps
in textures reference
lathe
3.4.1.7 Lathe
leopard
3.5.11.21 Leopard
light_group
3.4.8 Light Groups
light_source
3.4.7 Light Sources
3.4.8 Light Groups
linear_spline
3.4.1.7 Lathe
3.4.1.8 Prism
3.4.1.10 Sphere Sweep
linear_sweep
3.4.1.8 Prism
ln
3.4.1.6 Julia Fractal
location
3.3.1 Camera
look_at
3.3.1 Camera
looks_like
3.4.7 Light Sources
magnet
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
map_type
3.5.11.20 Image Pattern
marble
3.5.11.22 Marble
material_map
3.5 Textures
max_gradient
3.4.4 Isosurface Object
3.4.5 Parametric Object
max_intersections
3.3.3 Global Settings
max_iteration
3.4.1.6 Julia Fractal
max_trace
3.4.4 Isosurface Object
max_trace_level
3.3.3 Global Settings
media
3.6.2 Media
media_attenuation
3.4.7 Light Sources
media_interaction
3.4.7 Light Sources
merge
3.4.6.5 Merge
mesh
3.4.2.3 Mesh
mesh2
3.4.2.4 Mesh2
metallic
3.5.3 Finish
method
3.6.2 Media
metric
3.5.11.9 Crackle Patterns
mortar
3.5.11.5 Brick
no_bump_scale
3.5.2 Normal
noise_generator
3.3.3 Global Settings
normal
3.5.2 Normal
normal_indices
3.4.2.4 Mesh2
normal_map
3.5.2 Normal
normal_vectors
3.4.2.4 Mesh2
number_of_waves
3.3.3 Global Settings
object
3.5.11.23 Object Pattern
octaves
3.3.2.3 Fog
in settings reference
3.5.12.6 Warps
in textures reference
offset
3.5.11.9 Crackle Patterns
3.5.12.6 Warps
omega
3.3.2.3 Fog
in settings reference
3.5.12.6 Warps
in textures reference
omnimax
3.3.1 Camera
once
3.5.11.20 Image Pattern
onion
3.5.11.24 Onion
open
3.4.1.3 Cone
3.4.1.4 Cylinder
3.4.1.8 Prism
3.4.1.12 Surface of Revolution
3.4.4 Isosurface Object
orient
3.4.7 Light Sources
orientation
3.5.12.6 Warps
orthographic
3.3.1 Camera
panoramic
3.3.1 Camera
parallel
3.4.7 Light Sources
parametric
3.4.5 Parametric Object
perspective
3.3.1 Camera
pgm
3.4.1.5 Height Field
phong
3.5.3 Finish
phong_size
3.5.3 Finish
photon
3.3.3 Global Settings
pigment
3.5.1 Pigment
pigment_map
3.5.1 Pigment
3.5.11.2 Average
pigment_pattern
3.5.11.25 Pigment Pattern
planar
3.5.11.26 Planar
3.5.12.6 Warps
plane
3.4.3.1 Plane
png
3.4.1.5 Height Field
point_at
3.4.7 Light Sources
poly
3.4.3.2 Poly, Cubic and Quartic
polygon
3.4.2.5 Polygon
pot
3.4.1.5 Height Field
precision
3.4.1.6 Julia Fractal
precompute
3.4.5 Parametric Object
prism
3.4.1.8 Prism
projected_through
3.4.7 Light Sources
pwr
3.4.1.6 Julia Fractal
quadratic_spline
3.4.1.7 Lathe
3.4.1.8 Prism
quadric
3.4.3.3 Quadric
quartic
3.4.3.2 Poly, Cubic and Quartic
quaternion
3.4.1.6 Julia Fractal
quick_color
3.5.1 Pigment
quick_colour
3.5.1 Pigment
quilted
3.5.11.27 Quilted
radial
3.5.11.28 Radial
radiosity
3.3.3 Global Settings
radius
3.4.7 Light Sources
rainbow
3.3.2.5 Rainbow
ratio
3.6.2 Media
reciprocal
3.4.1.6 Julia Fractal
repeat
3.5.12.6 Warps
right
3.3.1 Camera
ripples
3.5.11.29 Ripples
roughness
3.5.3 Finish
samples
3.6.2 Media
scattering
3.6.2 Media
shadowless
3.4.7 Light Sources
sin
3.4.1.6 Julia Fractal
sinh
3.4.1.6 Julia Fractal
size
3.5.11.13 Facets
sky
3.3.1 Camera
sky_sphere
3.3.2.4 Sky Sphere
slope
3.5.11.30 Slope
slope_map
3.5.2 Normal
smooth
3.4.1.5 Height Field
smooth_triangle
3.4.2.3 Mesh
3.4.2.6 Triangle and Smooth Triangle
solid
3.5.11.9 Crackle Patterns
sor
3.4.1.12 Surface of Revolution
specular
3.5.3 Finish
sphere
3.4.1.1 Blob
3.4.1.9 Sphere
sphere_sweep
3.4.1.10 Sphere Sweep
spherical
3.3.1 Camera
in settings reference
3.5.11.31 Spherical
in textures reference
3.5.12.6 Warps
in textures reference
spiral1
3.5.11.32 Spiral1
spiral2
3.5.11.33 Spiral2
split_union
3.4.6.2.1 Split_Union
spotlight
3.4.7 Light Sources
spotted
3.5.11.34 Spotted
sqr
3.4.1.6 Julia Fractal
strength
3.4.1.1 Blob
in scene objects reference
3.5.12.6 Warps
in textures reference
sturm
3.4.1.1 Blob
3.4.1.7 Lathe
3.4.1.8 Prism
3.4.1.12 Surface of Revolution
3.4.1.14 Torus
3.4.3.2 Poly, Cubic and Quartic
superellipsoid
3.4.1.11 Superquadric Ellipsoid
sys
3.3.3 Global Settings
in settings reference
3.4.1.5 Height Field
in scene objects reference
tan
3.4.1.6 Julia Fractal
tanh
3.4.1.6 Julia Fractal
text
3.4.1.13 Text
texture
3.5 Textures
texture_list
3.4.2.3 Mesh
in scene objects reference
3.4.2.4 Mesh2
in scene objects reference
3.5.8 Triangle Texture Interpolation
in textures reference
texture_map
3.5 Textures
tga
3.4.1.5 Height Field
thickness
3.5.3 Finish
threshold
3.4.1.1 Blob
3.4.4 Isosurface Object
tiff
3.4.1.5 Height Field
tightness
3.4.7 Light Sources
tolerance
3.4.1.10 Sphere Sweep
toroidal
3.5.12.6 Warps
torus
3.4.1.14 Torus
triangle
3.4.2.3 Mesh
3.4.2.6 Triangle and Smooth Triangle
ttf
3.4.1.13 Text
turb_depth
3.3.2.3 Fog
turbulence
3.3.2.3 Fog
in settings reference
3.5.3 Finish
in textures reference
3.5.12.6 Warps
in textures reference
type
3.4.2.1 Bicubic Patch
u_steps
3.4.2.1 Bicubic Patch
ultra_wide_angle
3.3.1 Camera
union
3.4.6.2 Union
up
3.3.1 Camera
3.3.2.3 Fog
3.3.2.5 Rainbow
use_alpha
3.5.11.20 Image Pattern
utf8
3.3.3 Global Settings
uv_indices
3.4.2.4 Mesh2
uv_vectors
3.4.2.3 Mesh
3.4.2.4 Mesh2
v_steps
3.4.2.1 Bicubic Patch
variance
3.3.1 Camera
in settings reference
3.6.2 Media
in media reference
vertex_vectors
3.4.2.4 Mesh2
warp
3.5.12.6 Warps
water_level
3.4.1.5 Height Field
waves
3.5.11.35 Waves
width
3.3.2.5 Rainbow
wood
3.5.11.36 Wood
wrinkles
3.5.11.37 Wrinkles
keyword:#include
2.2.1.2 Adding Standard Include Files
keywords
3.2.1.1 Identifiers and Keywords
color
3.2.1.5.2 Color Keywords
lambda
3.5.12 Pattern Modifiers
fog
3.3.2.3 Fog
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.6.4 Turbulence Warp
tutorial
2.3.4.1.3 Using Pattern Modifiers
warp
3.5.12.6 Warps
Language
basics, quickref
3.8.3 Language Basics
directives
3.2.2 Language Directives
directives, quickref
3.8.4 Language Directives
identifiers, camera
3.3.1.5 Camera Identifiers
language basics
quickref
3.8.3 Language Basics
language directives
quickref
3.8.4 Language Directives
lathe
3.4.1.7 Lathe
keyword
3.4.1.7 Lathe
tutorial
2.3.1.1 Lathe Object
layered texture
quickref
3.8.10.2 Layered Texture
Layered Textures
another example
2.3.4.10.2 Another Layered Textures Example
declaring
2.3.4.10.1 Declaring Layered Textures
using
2.3.4.1.4 Using Transparent Pigments and Layered Textures
working with
2.3.4.10 Working With Layered Textures
Left-Handed coordinate system
2.2.1.1 Understanding POV-Ray's Coordinate System
leopard
3.5.11.21 Leopard
keyword
3.5.11.21 Leopard
pattern
3.5.11.21 Leopard
Library_Path
ini-option
3.1.2.5.4 Library Paths
License
2.5.1 POV-Ray User License
Light Fading
using
2.2.4.6.3 Using Light Fading
Light Source
assigning an object to
2.2.4.6.2 Assigning an Object to a Light Source
the
2.2.4 The Light Source
Light Sources
and photons
3.6.3.2.3 Photons and Light Sources
special
2.2.4.6 Light Source Specials
Light_Buffer
ini-option
3.1.2.8.2 Automatic Bounding Control
light_group
3.4.8 Light Groups
keyword
3.4.8 Light Groups
light_source
3.4.7 Light Sources
area_light
3.4.7.5 Area Lights
area_light, adaptive
3.4.7.5 Area Lights
area_light, circular
3.4.7.5 Area Lights
area_light, jitter
3.4.7.5 Area Lights
area_light, orient
3.4.7.5 Area Lights
area_light, tutorial
2.2.4.4 The Area Light Source
cylinder
3.4.7.3 Cylindrical Lights
cylinder, tutorial
2.2.4.3 The Cylindrical Light Source
defining
2.2.1.6 Defining a Light Source
fade_distance
3.4.7.9 Light Fading
fade_power
3.4.7.9 Light Fading
fade_power, tutorial
2.2.4.6.3 Using Light Fading
keyword
3.4.7 Light Sources
light_group
3.4.8 Light Groups
looks_like
3.4.7.7 Looks_like
looks_like, tutorial
2.2.4.6.2 Assigning an Object to a Light Source
media_attenuation
3.4.7.11 Atmospheric Attenuation
media_interaction
3.4.7.10 Atmospheric Media Interaction
parallel
3.4.7.4 Parallel Lights
point light
3.4.7.1 Point Lights
projected_through
3.4.7.8 Projected_Through
shadowless
3.4.7.6 Shadowless Lights
shadowless, tutorial
2.2.4.6.1 Using Shadowless Lights
spotlight
3.4.7.2 Spotlights
spotlight, falloff
3.4.7.2 Spotlights
spotlight, radius
3.4.7.2 Spotlights
spotlight, tightness
3.4.7.2 Spotlights
spotlight, tutorial
2.2.4.2 The Spotlight Source
tutorial
2.2.4 The Light Source
lightgroup
quickref
3.8.7.1 Lightgroup
lights
quickref
3.8.7 Lights
linear_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
sphere_sweep
3.4.1.10 Sphere Sweep
linear_sweep
3.4.1.8 Prism
prism
3.4.1.8 Prism
List Textures
working with
2.3.4.7 Working With List Textures
Literals
float
3.2.1.3.1 Literals
string
3.2.1.7.1 String Literals
vector
3.2.1.4.1 Literals
ln
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
load_file
3.3.4.2.15 Save and load radiosity data
photons
3.6.3.2.1 Photon Global Settings
radiosity
3.3.4.2.15 Save and load radiosity data
local
3.2.2.2 The #declare and #local Directives
location
3.3.1.1.1 Location and Look_At
camera
3.3.1 Camera
log
3.2.1.3.4 Functions
look_at
3.3.1.1.1 Location and Look_At
camera
3.3.1 Camera
looks_like
light_source
3.4.7 Light Sources
3.4.7.7 Looks_like
low_error_factor
3.3.4.2.7 low_error_factor
macro
3.2.2.8 User Defined Macros
quickref
3.8.4.8 Macro
Macros
3.2.2.8 User Defined Macros
declaring
3.2.2.8.1 The #macro Directive
invoking
3.2.2.8.2 Invoking Macros
quickref
3.8.4.8 Macro
return values in parameters
3.2.2.8.5 Returning Values Via Parameters
returning values from
3.2.2.8.4 Returning a Value Like a Function
vs. functions
3.2.1.6.2 Functions and Macros
vs. splines
3.2.1.9.1 Splines and Macros
magnet
3.5.11.14 Fractal Patterns
keyword
3.5.11.14 Fractal Patterns
pattern
3.5.11.14 Fractal Patterns
major_radius
3.5.12.6.5 Mapping using warps
mandel
3.5.11.14 Fractal Patterns
keyword
3.5.11.14 Fractal Patterns
pattern
3.5.11.14 Fractal Patterns
map_type
3.5.12.7.2 The map_type Option
image_pattern
3.5.11.20 Image Pattern
marble
3.5.11.22 Marble
keyword
3.5.11.22 Marble
pattern
3.5.11.22 Marble
material
3.4.9.3 Material
object modifier
3.4.9.3 Material
quickref
3.8.9.2 Material
material_map
3.5.5.3 Material Maps
texture
3.5 Textures
tutor
2.3.4.11 When All Else Fails: Material Maps
matrix
3.8.5 Transformations
Matrix_Trans
3.7.18 transforms.inc
max
3.2.1.3.4 Functions
max3
3.7.9.1 Float functions and macros
max_extent
3.2.1.4.5 Functions
max_gradient
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
parametric
3.4.5 Parametric Object
max_intersections
3.3.3.8 Max_Intersections
global_settings
3.3.3 Global Settings
3.3.3.8 Max_Intersections
max_iteration
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
max_sample
3.3.4.2.8 max_sample
max_trace
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
max_trace_level
3.3.3.7 Max_Trace_Level
global_settings
3.3.3 Global Settings
3.3.3.7 Max_Trace_Level
photons
3.6.3.2.1 Photon Global Settings
Mean
3.7.9.1 Float functions and macros
media
3.6.2 Media
and photons
3.6.3.2.4 Photons and Media
atmospheric
3.3.2.1 Atmospheric Media
density
3.6.2.3 Density
keyword
3.6.2 Media
object
3.6.1.8 Object-Media
photons
3.6.3.2.1 Photon Global Settings
quickref
3.8.11 Media
reference
3.6.2 Media
tutorial
2.3.6 Simple Media Tutorial
types
3.6.2.1 Media Types
media_attenuation
3.4.7.11 Atmospheric Attenuation
light_source
3.4.7 Light Sources
media_interaction
3.4.7.10 Atmospheric Media Interaction
light_source
3.4.7 Light Sources
3.4.7.10 Atmospheric Media Interaction
Merge
3.4.6.5 Merge
CSG
2.2.3.5 CSG Merge
keyword
3.4.6.5 Merge
tutorial
2.2.3.5 CSG Merge
mesh
3.4.2.3 Mesh
keyword
3.4.2.3 Mesh
tutorial
2.3.2.1 Mesh Object
mesh2
3.4.2.4 Mesh2
keyword
3.4.2.4 Mesh2
message streams
quickref
3.8.4.7 Message Streams
Metallic
3.5.3.3.3 Metallic Highlight Modifier
finish
3.5.3 Finish
highlight
3.5.3.3.3 Metallic Highlight Modifier
reflection
3.5.3.4 Specular Reflection
using
2.3.4.3.3 Using Reflection, Metallic and Metallic
method
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
metric
3.5.11.9 Crackle Patterns
crackle
3.5.11.9 Crackle Patterns
min
3.2.1.3.4 Functions
min3
3.7.9.1 Float functions and macros
min_extent
3.2.1.4.5 Functions
minimum_reuse
3.3.4.2.10 minimum_reuse
mod
3.2.1.3.4 Functions
mortar
3.5.12 Pattern Modifiers
brick
3.5.11.5 Brick
pattern modifier
3.5.12 Pattern Modifiers
Mountains
generating with a height field
3.4.1.5 Height Field
Moving
camera
3.3.1.1 Placing the Camera
natural_spline
3.2.1.9 Spline Identifiers
nearest_count
3.3.4.2.11 nearest_count
Negative Strength
blob
2.3.3.1.2 Complex Blob Constructs and Negative Strength
New Features
component types
2.3.3.1.1 Component Types and Other New Features
no
3.2.1.3.5 Built-in Constants
no image
3.4.9.7 No_Image, No_Reflection
no reflection
3.4.9.7 No_Image, No_Reflection
no_bump_scale
3.5.2.4 Scaling normals
normal
3.5.2 Normal
no_image
3.4.9.7 No_Image, No_Reflection
object modifier
3.4.9.7 No_Image, No_Reflection
no_reflection
3.4.9.7 No_Image, No_Reflection
object modifier
3.4.9.7 No_Image, No_Reflection
no_shadow
3.4.9.6 No_Shadow
object modifier
3.4.9.6 No_Shadow
noise generator
pattern modifier
3.5.12.4 Noise Generators
noise_generator
3.5.12 Pattern Modifiers
global_settings
3.3.3 Global Settings
3.3.3.10 Noise_generator
pattern modifier
3.5.12 Pattern Modifiers
normal
3.5.2 Normal
keyword
3.5.2 Normal
quickref
3.8.10.5 Normal
Normal Maps
working with
2.3.4.5 Working With Normal Maps
Normal Modifiers
using
2.3.4.2.1 Using Basic Normal Modifiers
normal_indices
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
normal_map
3.5.2.2 Normal Maps and Normal Lists
normal
3.5.2 Normal
tutorial
2.3.4.2.2 Blending Normals
using
2.3.4.5 Working With Normal Maps
normal_vectors
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
Normals
blending
2.3.4.2.2 Blending Normals
Normals and Radiosity
2.3.7.4 Normals and Radiosity
number_of_waves
3.3.3.9 Number_Of_Waves
global_settings
3.3.3 Global Settings
3.3.3.9 Number_Of_Waves
Object
3.5.11.23 Object Pattern
adding texture to
2.2.1.5 Adding Texture to an Object
describing
2.2.1.4 Describing an Object
keyword
3.5.11.23 Object Pattern
modifiers, quickref
3.8.9 Object Modifiers
pattern
3.5.11.23 Object Pattern
Object Lights
2.2.4.6.2 Assigning an Object to a Light Source
object media
3.6.1.8 Object-Media
Object modifiers
bounded_by
3.4.9.2 Bounded_By
clipped_by
3.4.9.1 Clipped_By
double_illuminate
3.4.9.8 Double_Illuminate
hollow
3.4.9.5 Hollow
inverse
3.4.9.4 Inverse
material
3.4.9.3 Material
no_image
3.4.9.7 No_Image, No_Reflection
no_reflection
3.4.9.7 No_Image, No_Reflection
no_shadow
3.4.9.6 No_Shadow
quickref
3.8.9 Object Modifiers
sturm
3.4.9.9 Sturm
objects
3.4 Objects
csg, quickref
3.8.8.6 CSG
empty and solid
3.6.1.2 Empty and Solid Objects
finite patch, quickref
3.8.8.2 Finite Patch Objects
finite solid, quickref
3.8.8.1 Finite Solid Objects
infinite solid, quickref
3.8.8.3 Infinite Solid Objects
isosurface, quickref
3.8.8.4 Isosurface
parametric, quickref
3.8.8.5 Parametric
quickref
3.8.8 Objects
octaves
3.5.12 Pattern Modifiers
fog
3.3.2.3 Fog
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.6.4 Turbulence Warp
tutorial
2.3.4.1.3 Using Pattern Modifiers
warp
3.5.12.6 Warps
odd
3.7.9.1 Float functions and macros
Odd_Field
3.1.2.1.5 Field Rendering
off
3.2.1.3.5 Built-in Constants
offset
3.5.12.6.2 Repeat Warp
crackle
3.5.11.9 Crackle Patterns
repeat warp
3.5.12.6.2 Repeat Warp
warp
3.5.12.6 Warps
omega
3.5.12 Pattern Modifiers
fog
3.3.2.3 Fog
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.6.4 Turbulence Warp
tutorial
2.3.4.1.3 Using Pattern Modifiers
warp
3.5.12.6 Warps
omnimax
3.3.1.2.5 Omnimax projection
camera
3.3.1 Camera
on
3.2.1.3.5 Built-in Constants
once
3.5.12.7.1 The once Option
image_pattern
3.5.11.20 Image Pattern
onion
3.5.11.24 Onion
keyword
3.5.11.24 Onion
pattern
3.5.11.24 Onion
open
3.6.1 Interior
cone
3.4.1.3 Cone
cylinder
3.4.1.4 Cylinder
isosurface
3.4.4 Isosurface Object
prism
3.4.1.8 Prism
sor
3.4.1.12 Surface of Revolution
Operators
color
3.2.1.5.4 Color Operators
float
3.2.1.3.3 Operators
promotion
3.2.1.4.4 Operator Promotion
vector
3.2.1.4.3 Operators
Options
all versions
2.2.8 Setting POV-Ray Options
animation
3.1.2.1 Animation Options
anti-aliasing
3.1.2.8.4 Anti-Aliasing Options
bounding, automatic
3.1.2.8.2 Automatic Bounding Control
bounding, manual
3.1.2.8.3 Removing User Bounding
command-line
2.2.8.1 Command Line Switches
display
3.1.2.3 Display Output Options
3.1.2.3.1 Display Hardware Settings
general output
3.1.2.2 General Output Options
height and width
3.1.2.2.1 Height and Width of Output
help screen
3.1.2.7.5 Help Screen Switches
ini file
2.2.8.2 Using INI Files
interruption
3.1.2.2.3 Interrupting Options
parsing
3.1.2.5 Scene Parsing Options
partial output
3.1.2.2.2 Partial Output Options
POVINI environment variable
2.2.8.3 Using the POVINI Environment Variable
rendering
3.1.2.8 Tracing Options
resuming
3.1.2.2.4 Resuming Options
setting
2.2.8 Setting POV-Ray Options
text output
3.1.2.7 Text Output
tracing
3.1.2.8 Tracing Options
orient
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
orientation
3.5.12.6.5 Mapping using warps
warp
3.5.12.6 Warps
orthographic
3.3.1.2.2 Orthographic projection
camera
3.3.1 Camera
Output
BMP
3.1.2.4.1 Output File Type
PNG
3.1.2.4.1 Output File Type
PPM
3.1.2.4.1 Output File Type
streams
3.1.2.7.1 Text Streams
system-specific
3.1.2.4.1 Output File Type
Targa, compressed
3.1.2.4.1 Output File Type
Targa, uncompressed
3.1.2.4.1 Output File Type
Output File
placing in a default directory
3.1.2.4.2 Output File Name
output formats
3.1.2.4.1 Output File Type
Output_Alpha
ini-option
3.1.2.4.1 Output File Type
Output_File_Name
ini-option
3.1.2.4.2 Output File Name
Output_File_Type
ini-option
3.1.2.4.1 Output File Type
Output_to_File
3.1.2.4 File Output Options
ini-option
3.1.2.4 File Output Options
Palette
ini-option
3.1.2.3.1 Display Hardware Settings
panoramic
3.3.1.2.6 Panoramic projection
camera
3.3.1 Camera
parallel
3.4.7.4 Parallel Lights
light_source
3.4.7 Light Sources
3.4.7.4 Parallel Lights
parametric
3.4.5 Parametric Object
keyword
3.4.5 Parametric Object
Parse_String
3.7.16 strings.inc
pass_through
3.6.3.2.2 Shooting Photons at an Object
Path
includ files
3.1.2.5.4 Library Paths
pattern
3.2.1.6.3 Declaring User-Defined Float Functions
agate
3.5.11.1 Agate
average
3.5.11.2 Average
boxed
3.5.11.3 Boxed
bozo
3.5.11.4 Bozo
brick
3.5.11.5 Brick
bumps
3.5.11.6 Bumps
cells
3.5.11.7 Cells
checker
3.5.11.8 Checker
crackle
3.5.11.9 Crackle Patterns
cylindrical
3.5.11.10 Cylindrical
density_file
3.5.11.11 Density_File
dents
3.5.11.12 Dents
facets
3.5.11.13 Facets
function
3.5.11.15 Function as pattern
function image
3.5.11.16 Function Image
gradient
3.5.11.17 Gradient
granite
3.5.11.18 Granite
hexagon
3.5.11.19 Hexagon
image_pattern
3.5.11.20 Image Pattern
julia
3.5.11.14 Fractal Patterns
leopard
3.5.11.21 Leopard
magnet
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
marble
3.5.11.22 Marble
object
3.5.11.23 Object Pattern
onion
3.5.11.24 Onion
pigment_pattern
3.5.11.25 Pigment Pattern
planar
3.5.11.26 Planar
quickref
3.8.10.7 Pattern
quilted
3.5.11.27 Quilted
radial
3.5.11.28 Radial
ripples
3.5.11.29 Ripples
slope
3.5.11.30 Slope
spherical
3.5.11.31 Spherical
spiral1
3.5.11.32 Spiral1
spiral2
3.5.11.33 Spiral2
spotted
3.5.11.34 Spotted
waves
3.5.11.35 Waves
wood
3.5.11.36 Wood
wrinkles
3.5.11.37 Wrinkles
Pattern modifier
warp
3.5.12.6 Warps
Pattern Modifiers
agate_turb
3.5.12 Pattern Modifiers
brick_size
3.5.12 Pattern Modifiers
control0
3.5.12 Pattern Modifiers
control1
3.5.12 Pattern Modifiers
cubic_wave
3.5.12 Pattern Modifiers
frequency
3.5.12 Pattern Modifiers
interpolate
3.5.12 Pattern Modifiers
lambda
3.5.12 Pattern Modifiers
mortar
3.5.12 Pattern Modifiers
noise_generator
3.5.12 Pattern Modifiers
octaves
3.5.12 Pattern Modifiers
omega
3.5.12 Pattern Modifiers
phase
3.5.12 Pattern Modifiers
poly_wave
3.5.12 Pattern Modifiers
quickref
3.8.10.8 Pattern Modifiers
ramp_wave
3.5.12 Pattern Modifiers
scallop_wave
3.5.12 Pattern Modifiers
sine_wave
3.5.12 Pattern Modifiers
triangle_wave
3.5.12 Pattern Modifiers
turbulence
3.5.12 Pattern Modifiers
using
2.3.4.1.3 Using Pattern Modifiers
warp
3.5.12 Pattern Modifiers
patterned texture
quickref
3.8.10.3 Patterned Texture
Patterns
2.2.5.3 Creating Color Patterns
Pause_When_Done
ini-option
3.1.2.3.3 Display Related Settings
perspective
3.3.1.2.1 Perspective projection
camera
3.3.1 Camera
Perturbation
camera ray
3.3.1.4 Camera Ray Perturbation
pgm
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
phase
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.2 Frequency and Phase
tutorial
2.3.8.3 The Phase Keyword
phong
3.5.3.3.1 Phong Highlights
finish
3.5.3 Finish
tutorial
2.3.4.3.2 Using Surface Highlights
phong_size
3.5.3.3.1 Phong Highlights
finish
3.5.3 Finish
photon
global_settings
3.3.3 Global Settings
photons
3.6.3.2.1 Photon Global Settings
dispersion
3.6.3.5.3 Photons and Dispersion
media
3.6.3.2.1 Photon Global Settings
quickref
3.8.13.2 Photons
pi
3.2.1.3.5 Built-in Constants
pigment
3.5.1 Pigment
keyword
3.5.1 Pigment
quickref
3.8.10.4 Pigment
tutorial
2.3.4.1 Pigments
Pigment and Patterns
using
2.3.4.1.2 Using Pigment and Patterns
Pigment Maps
using
2.3.4.1.5 Using Pigment Maps
working with
2.3.4.4 Working With Pigment Maps
pigment_map
3.5.1.4 Pigment Maps and Pigment Lists
average
3.5.11.2 Average
pigment
3.5.1 Pigment
tutorial
2.3.4.1.5 Using Pigment Maps
pigment_pattern
3.5.11.25 Pigment Pattern
keyword
3.5.11.25 Pigment Pattern
pattern
3.5.11.25 Pigment Pattern
Pigments
color list
3.5.1.2 Color List Pigments
color maps
3.5.1.3 Color Maps
pigment list
3.5.1.4 Pigment Maps and Pigment Lists
solid color
3.5.1.1 Solid Color Pigments
Pitfalls
color
3.2.1.5.5 Common Color Pitfalls
CSG
2.2.3.6 CSG Pitfalls
plain texture
quickref
3.8.10.1 Plain Texture
planar
3.5.11.26 Planar
keyword
3.5.11.26 Planar
pattern
3.5.11.26 Planar
warp
3.5.12.6 Warps
3.5.12.6.5 Mapping using warps
plane
3.4.3.1 Plane
keyword
3.4.3.1 Plane
tutorial
2.2.2.4 Plane Object
png
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
PNG output
3.1.2.4.1 Output File Type
point light
light_source
3.4.7.1 Point Lights
point_at
3.4.7.2 Spotlights
light_source
3.4.7 Light Sources
parallel
3.4.7.4 Parallel Lights
spotlight
3.4.7.2 Spotlights
Point_At_Trans
3.7.18 transforms.inc
Pointlight Source
the
2.2.4.1 The Pointlight Source
poly
3.4.3.2 Poly, Cubic and Quartic
keyword
3.4.3.2 Poly, Cubic and Quartic
tutorial
2.3.3.4 Poly Object
poly_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
polygon
3.4.2.5 Polygon
keyword
3.4.2.5 Polygon
tutorial
2.3.2.3 Polygon Object
Post_Frame_Command
ini-option
3.1.2.6 Shell-out to Operating System
Post_Frame_Return
3.1.2.6.3 Shell Command Return Actions
Post_Scene_Command
ini-option
3.1.2.6 Shell-out to Operating System
Post_Scene_Return
3.1.2.6.3 Shell Command Return Actions
pot
3.4.1.5 Height Field
height_field
3.4.1.5 Height Field
POV-Ray Legal Document
2.5.1 POV-Ray User License
pov-ray license
2.5.1 POV-Ray User License
POVINI environment variable
2.2.8.3 Using the POVINI Environment Variable
POVLEGAL
2.5.1 POV-Ray User License
POVLEGAL.DOC
2.5.1 POV-Ray User License
POVRAYOPT environment variable
2.2.8.3 Using the POVINI Environment Variable
pow
3.2.1.3.4 Functions
ppm
3.5.1.5.1 Specifying an Image Map
PPM output
3.1.2.4.1 Output File Type
Pre_Frame_Command
ini-option
3.1.2.6 Shell-out to Operating System
Pre_Frame_Return
3.1.2.6.3 Shell Command Return Actions
Pre_Scene_Command
ini-option
3.1.2.6 Shell-out to Operating System
Pre_Scene_Return
3.1.2.6.3 Shell Command Return Actions
precision
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
precompute
3.4.5 Parametric Object
parametric
3.4.5 Parametric Object
pretrace_end
3.3.4.2.13 Pretrace
pretrace_start
3.3.4.2.13 Pretrace
Preview_End_Size
ini-option
3.1.2.3.4 Mosaic Preview
Preview_Start_Size
ini-option
3.1.2.3.4 Mosaic Preview
prism
3.4.1.8 Prism
keyword
3.4.1.8 Prism
tutorial
2.3.1.3 Prism Object
prod
3.2.1.6.1 Sum and Product functions
projected_through
3.4.7.8 Projected_Through
light_source
3.4.7 Light Sources
3.4.7.8 Projected_Through
projection
cylindrical
3.3.1.2.7 Cylindrical projection
fisheye
3.3.1.2.3 Fisheye projection
omnimax
3.3.1.2.5 Omnimax projection
orthographic
3.3.1.2.2 Orthographic projection
panoramic
3.3.1.2.6 Panoramic projection
perspective
3.3.1.2.1 Perspective projection
spherical
3.3.1.2.8 Spherical projection
ultra_wide_angle
3.3.1.2.4 Ultra wide angle projection
pwr
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
Quad
3.7.12.1 shapes.inc
quadratic_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
quadric
3.4.3.3 Quadric
keyword
3.4.3.3 Quadric
Quality
ini-option
3.1.2.8.1 Quality Settings
quartic
3.4.3.2 Poly, Cubic and Quartic
keyword
3.4.3.2 Poly, Cubic and Quartic
quaternion
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
Questions and Tips
2.4 Questions and Tips
quick_color
3.5.1.6 Quick Color
pigment
3.5.1 Pigment
quick_colour
3.5.1.6 Quick Color
pigment
3.5.1 Pigment
quickref
3.8 Quick Reference
arrays
3.8.3.6 Arrays
atmospheric effects
3.8.12 Atmospheric Effects
background
3.8.12.1 Background
bitmap
3.8.10.8 Pattern Modifiers
blend_map_modifiers
3.8.10.8 Pattern Modifiers
brick_item
3.8.10.3 Patterned Texture
camera
3.8.6 Camera
colors
3.8.3.3 Colors
conditional directives
3.8.4.6 Control Flow Directives
contents
3.8.1 Quick Reference Contents
csg objects
3.8.8.6 CSG
default texture
3.8.4.4 Default Texture
dot_item
3.8.3.1 Floats
embedded directives
3.8.4.9 Embedded Directives
file i/o
3.8.4.3 File Input/Output
file inclusion
3.8.4.1 File Inclusion
finish
3.8.10.6 Finish
finite patch objects
3.8.8.2 Finite Patch Objects
finite solid objects
3.8.8.1 Finite Solid Objects
floats
3.8.3.1 Floats
fog
3.8.12.2 Fog
function_invocation
3.8.3.4 User defined Functions
global settings
3.8.13 Global Settings
identifier declaration
3.8.4.2 Identifier Declaration
infinite solid objects
3.8.8.3 Infinite Solid Objects
interior
3.8.9.3 Interior
interior texture
3.8.9.4 Interior Texture
isosurface objects
3.8.8.4 Isosurface
language basics
3.8.3 Language Basics
language directives
3.8.4 Language Directives
layered texture
3.8.10.2 Layered Texture
lightgroup
3.8.7.1 Lightgroup
lights
3.8.7 Lights
list_object
3.8.10.3 Patterned Texture
logical_expression
3.8.3.1 Floats
macros
3.8.4.8 Macro
material
3.8.9.2 Material
media
3.8.11 Media
message streams
3.8.4.7 Message Streams
normal
3.8.10.5 Normal
object modifiers
3.8.9 Object Modifiers
objects
3.8.8 Objects
parametric objects
3.8.8.5 Parametric
pattern
3.8.10.7 Pattern
pattern modifiers
3.8.10.8 Pattern Modifiers
patterned texture
3.8.10.3 Patterned Texture
photons
3.8.13.2 Photons
pigment
3.8.10.4 Pigment
plain texture
3.8.10.1 Plain Texture
radiosity
3.8.13.1 Radiosity
rainbow
3.8.12.4 Rainbow
scene
3.8.2 The Scene
sky sphere
3.8.12.3 Sky Sphere
splines
3.8.3.7 Splines
strings
3.8.3.5 Strings
texture
3.8.10 Texture
transformations
3.8.5 Transformations
user-defined functions
3.8.3.4 User defined Functions
uv_mapping
3.8.9.1 UV Mapping
vectors
3.8.3.2 Vectors
version
3.8.4.5 Version Identfier
quilted
3.5.11.27 Quilted
keyword
3.5.11.27 Quilted
pattern
3.5.11.27 Quilted
radial
3.5.11.28 Radial
keyword
3.5.11.28 Radial
pattern
3.5.11.28 Radial
radians
3.2.1.3.4 Functions
Radiosity
3.3.4 Radiosity
adjusting
3.3.4.2 Adjusting Radiosity
global_settings
3.3.3 Global Settings
how it works
3.3.4.1 How Radiosity Works
quickref
3.8.13.1 Radiosity
reference
3.3.4 Radiosity
tips
3.3.4.3 Tips on Radiosity
tutorial
2.3.7 Radiosity
with conventional lighting
2.3.7.2 Radiosity with conventional lighting
without conventional lighting
2.3.7.3 Radiosity without conventional lighting
Radiosity performance considerations
2.3.7.5 Performance considerations
radius
3.4.7.2 Spotlights
light_source
3.4.7 Light Sources
3.4.7.2 Spotlights
photons
3.6.3.2.1 Photon Global Settings
Rainbow
3.3.2.5 Rainbow
increasing translucency of
2.3.5.4.2 Increasing the Rainbow's Translucency
keyword
3.3.2.5 Rainbow
quickref
3.8.12.4 Rainbow
simple
2.3.5.4.1 Starting With a Simple Rainbow
the
2.3.5.4 The Rainbow
tutorial
2.3.5.4 The Rainbow
using an arc
2.3.5.4.3 Using a Rainbow Arc
ramp_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
rand
3.2.1.3.4 Functions
Rand_Array_Item
3.7.1 arrays.inc
Rand_Bernoulli
3.7.11.2.3 Discrete Distributions
Rand_Beta
3.7.11.2.2 Continuous Skewed Distributions
Rand_Binomial
3.7.11.2.3 Discrete Distributions
Rand_Cauchy
3.7.11.2.1 Continuous Symmetric Distributions
Rand_Chi_Square
3.7.11.2.2 Continuous Skewed Distributions
Rand_Erlang
3.7.11.2.2 Continuous Skewed Distributions
Rand_Exp
3.7.11.2.2 Continuous Skewed Distributions
Rand_F_Dist
3.7.11.2.2 Continuous Skewed Distributions
Rand_Gamma
3.7.11.2.2 Continuous Skewed Distributions
Rand_Gauss
3.7.11.2.1 Continuous Symmetric Distributions
Rand_Geo
3.7.11.2.3 Discrete Distributions
Rand_Lognormal
3.7.11.2.2 Continuous Skewed Distributions
Rand_Normal
3.7.11.2.1 Continuous Symmetric Distributions
Rand_Pareto
3.7.11.2.2 Continuous Skewed Distributions
Rand_Poisson
3.7.11.2.3 Discrete Distributions
Rand_Spline
3.7.11.2.2 Continuous Skewed Distributions
Rand_Student
3.7.11.2.1 Continuous Symmetric Distributions
Rand_Tri
3.7.11.2.2 Continuous Skewed Distributions
Rand_Weibull
3.7.11.2.2 Continuous Skewed Distributions
range
3.2.2.6.3 The #switch, #case, #range and #break Directives
ratio
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
Ray-Tracing
what is
2.1.2 What is Ray-Tracing?
read
3.2.2.3.3 The #read Directive
reciprocal
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
recursion_limit
3.3.4.2.14 recursion_limit
red
3.2.1.5.2 Color Keywords
redirecting stream output
3.1.2.7.3 Directing Text Streams to Files
refelection
metallic
3.5.3.4 Specular Reflection
reference
2.5.2 Citing POV-Ray in Academic Publications
Reflection
3.5.3.4 Specular Reflection
exponent
3.5.3.4 Specular Reflection
falloff
3.5.3.4 Specular Reflection
using
2.3.4.3.3 Using Reflection, Metallic and Metallic
reflection_exponent
3.5.3.4 Specular Reflection
refraction
3.6.3.2.1 Photon Global Settings
Remove_Bounds
ini-option
3.1.2.8.3 Removing User Bounding
render
3.2.2.7.1 Text Message Streams
Render_Console
ini-option
3.1.2.7.2 Console Text Output
Render_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
Reorient_Trans
3.7.18 transforms.inc
repeat
3.5.12.6.2 Repeat Warp
warp
3.5.12.6 Warps
Resize_Array
3.7.1 arrays.inc
Resolution
3.1.2.2.1 Height and Width of Output
Reverse_Array
3.7.1 arrays.inc
rgb
3.2.1.5.1 Color Vectors
rgbf
3.2.1.5.1 Color Vectors
rgbft
3.2.1.5.1 Color Vectors
rgbt
3.2.1.5.1 Color Vectors
right
3.3.1.1.5 Up and Right Vectors
camera
3.3.1 Camera
Right-Handed coordinate system
2.2.1.1 Understanding POV-Ray's Coordinate System
ripples
3.5.11.29 Ripples
keyword
3.5.11.29 Ripples
pattern
3.5.11.29 Ripples
rotate
3.8.5 Transformations
Rotate_Around_Trans
3.7.18 transforms.inc
roughness
3.5.3.3.2 Specular Highlight
finish
3.5.3 Finish
Round_Box_Union
3.7.12.1 shapes.inc
Round_Cone2_Union
3.7.12.1 shapes.inc
Round_Cone3_Union
3.7.12.1 shapes.inc
Round_Cone_Union
3.7.12.1 shapes.inc
Round_Cylinder_Union
3.7.12.1 shapes.inc
RRand
3.7.11.1 Flat Distributions
samples
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
Sampling_Method
ini-option
3.1.2.8.4 Anti-Aliasing Options
save_file
3.3.4.2.15 Save and load radiosity data
photons
3.6.3.2.1 Photon Global Settings
radiosity
3.3.4.2.15 Save and load radiosity data
scale
3.8.5 Transformations
scallop_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
scattering
3.6.2.1.3 Scattering
media
3.6.2 Media
scene
description language
3.2 Scene Description Language
quickref
3.8.2 The Scene
Scene Description Language
3.2 Scene Description Language
Search Path
3.1.2.5.4 Library Paths
seed
3.2.1.3.4 Functions
select
3.2.1.3.4 Functions
SetGradientAccuracy
3.7.9.3 Vector Analysis
Settings
global
3.3.3 Global Settings
sgn
3.7.9.1 Float functions and macros
shadowless
3.4.7.6 Shadowless Lights
light_source
3.4.7 Light Sources
3.4.7.6 Shadowless Lights
Shadowless Lights
using
2.2.4.6.1 Using Shadowless Lights
Shapes
basic
2.2.2 Basic Shapes
other
2.3.3 Other Shapes
polygon based
2.3.2 Polygon Based Shapes
spline based
2.3.1 Spline Based Shapes
Shear_Trans
3.7.18 transforms.inc
sin
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
sind
3.7.9.1 Float functions and macros
sine_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
sinh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
size
3.5.11.13 Facets
facets
3.5.11.13 Facets
Sky
3.3.1.1.2 The Sky Vector
camera
3.3.1 Camera
with a color gradient
2.3.5.2.1 Creating a Sky with a Color Gradient
Sky Sphere
quickref
3.8.12.3 Sky Sphere
the
2.3.5.2 The Sky Sphere
sky_sphere
3.3.2.4 Sky Sphere
keyword
3.3.2.4 Sky Sphere
tutorial
2.3.5.2 The Sky Sphere
slice
3.4.1.6 Julia Fractal
slope
3.5.11.30 Slope
keyword
3.5.11.30 Slope
pattern
3.5.11.30 Slope
slope_map
3.5.2.1 Slope Maps
normal
3.5.2 Normal
smooth
3.4.1.5 Height Field
height_field
3.4.1.5 Height Field
smooth_triangle
3.4.2.6 Triangle and Smooth Triangle
keyword
3.4.2.6 Triangle and Smooth Triangle
mesh
3.4.2.3 Mesh
solid
3.5.11.9 Crackle Patterns
crackle
3.5.11.9 Crackle Patterns
solid triangle mesh
3.4.2.3.1 Solid Mesh
sor
3.4.1.12 Surface of Revolution
keyword
3.4.1.12 Surface of Revolution
tutorial
2.3.1.2 Surface of Revolution Object
Sort_Array
3.7.1 arrays.inc
Sort_Compare
3.7.1 arrays.inc
Sort_Partial_Array
3.7.1 arrays.inc
Sort_Swap_Data
3.7.1 arrays.inc
spacing
3.6.3.2.1 Photon Global Settings
spacing_multiplier
3.6.3.2.2 Shooting Photons at an Object
Special Textures
limitations of
2.3.4.12 Limitations Of Special Textures
specular
3.5.3.3.2 Specular Highlight
finish
3.5.3 Finish
sphere
3.4.1.9 Sphere
blob
3.4.1.1 Blob
blob component
3.4.1.1 Blob
keyword
3.4.1.9 Sphere
sphere_sweep
3.4.1.10 Sphere Sweep
keyword
3.4.1.10 Sphere Sweep
tutorial
2.3.1.4 Sphere Sweep Object
spherical
3.5.11.31 Spherical
camera
3.3.1 Camera
keyword
3.5.11.31 Spherical
pattern
3.5.11.31 Spherical
projection
3.3.1.2.8 Spherical projection
warp
3.5.12.6 Warps
3.5.12.6.5 Mapping using warps
Spheroid
3.7.12.1 shapes.inc
spiral
3.5.11.32 Spiral1
spiral1
3.5.11.32 Spiral1
keyword
3.5.11.32 Spiral1
pattern
3.5.11.32 Spiral1
spiral2
3.5.11.33 Spiral2
keyword
3.5.11.33 Spiral2
pattern
3.5.11.33 Spiral2
Spline
3.2.1.9 Spline Identifiers
new tricks
2.3.1.3.1 Teaching An Old Spline New Tricks
quickref
3.8.3.7 Splines
spline_trans
3.7.18 transforms.inc
Splines
quickref
3.8.3.7 Splines
understanding the concept of
2.3.1.1.1 Understanding The Concept of Splines
vs. macros
3.2.1.9.1 Splines and Macros
split_union
union
3.4.6.2.1 Split_Union
Split_Unions
ini-option
3.1.2.8.3 Removing User Bounding
spotlight
light_source
3.4.7 Light Sources
3.4.7.2 Spotlights
Spotlight Source
the
2.2.4.2 The Spotlight Source
spotted
3.5.11.34 Spotted
keyword
3.5.11.34 Spotted
pattern
3.5.11.34 Spotted
sqr
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
sqrt
3.2.1.3.4 Functions
SRand
3.7.11.1 Flat Distributions
Standard Include Files
adding
2.2.1.2 Adding Standard Include Files
Star_Ptrn
3.7.17.7 Texture and pattern macros
Start_Column
ini-option
3.1.2.2.2 Partial Output Options
Start_Row
ini-option
3.1.2.2.2 Partial Output Options
Statistic_Console
ini-option
3.1.2.7.2 Console Text Output
Statistic_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
statistics
3.2.2.7.1 Text Message Streams
Std_Dev
3.7.9.1 Float functions and macros
str
3.2.1.7.3 String Functions
strings.inc
3.7.16 strings.inc
strcmp
3.2.1.3.4 Functions
streams
3.1.2.7.1 Text Streams
redirecting
3.1.2.7.3 Directing Text Streams to Files
strength
3.4.1.1 Blob
black_hole warp
3.5.12.6.1 Black Hole Warp
blob
3.4.1.1 Blob
warp
3.5.12.6 Warps
String
functions
3.2.1.7.3 String Functions
identifiers
3.2.1.7.2 String Identifiers
literals
3.2.1.7.1 String Literals
quickref
3.8.3.5 Strings
String Literals
3.2.1.7.1 String Literals
Strings
3.2.1.7 Strings
quickref
3.8.3.5 Strings
strlen
3.2.1.3.4 Functions
strlwr
3.2.1.7.3 String Functions
strupr
3.2.1.7.3 String Functions
sturm
3.4.9.9 Sturm
blob
3.4.1.1 Blob
lathe
3.4.1.7 Lathe
object modifier
3.4.9.9 Sturm
poly
3.4.3.2 Poly, Cubic and Quartic
prism
3.4.1.8 Prism
sor
3.4.1.12 Surface of Revolution
torus
3.4.1.14 Torus
Subset_End_Frame
3.1.2.1.3 Subsets of Animation Frames
ini-option
3.1.2.1.3 Subsets of Animation Frames
Subset_Start_Frame
3.1.2.1.3 Subsets of Animation Frames
ini-option
3.1.2.1.3 Subsets of Animation Frames
substr
3.2.1.7.3 String Functions
sum
3.2.1.6.1 Sum and Product functions
sunpos
3.7.20.6 sunpos.inc
Supercone
3.7.12.1 shapes.inc
superellipsoid
3.4.1.11 Superquadric Ellipsoid
keyword
3.4.1.11 Superquadric Ellipsoid
tutorial
2.3.3.5 Superquadric Ellipsoid Object
superquadric
3.4.1.11 Superquadric Ellipsoid
Supertorus
3.7.12.1 shapes.inc
Surface Highlights
using
2.3.4.3.2 Using Surface Highlights
Surfaces
co-incident
2.2.3.6.1 Co-incident Surfaces
switch
3.2.2.6.3 The #switch, #case, #range and #break Directives
Switches
command-line
2.2.8.1 Command Line Switches
sys
3.3.3.6 Charset
global_settings
3.3.3 Global Settings
height_field
3.4.1.5 Height Field
image_map
3.5.1.5.1 Specifying an Image Map
System-specific output
3.1.2.4.1 Output File Type
t
3.2.1.4.3 Operators
tan
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
tand
3.7.9.1 Float functions and macros
tanh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
Tapering Conic Sweeps
2.3.1.3.4 Conic Sweeps And The Tapering Effect
Targa output
compressed
3.1.2.4.1 Output File Type
uncompressed
3.1.2.4.1 Output File Type
target
3.6.3.2.2 Shooting Photons at an Object
Test_Abort
ini-option
3.1.2.2.3 Interrupting Options
Test_Abort_Count
ini-option
3.1.2.2.3 Interrupting Options
text
3.4.1.13 Text
keyword
3.4.1.13 Text
tutorial
2.3.1.6 Text Object
text streams
3.1.2.7.1 Text Streams
Text_Space
3.7.12.1 shapes.inc
Text_Width
3.7.12.1 shapes.inc
texture
3.5 Textures
keyword
3.5 Textures
layered, quickref
3.8.10.2 Layered Texture
patterned, quickref
3.8.10.3 Patterned Texture
plain, quickref
3.8.10.1 Plain Texture
quickref
3.8.10 Texture
Texture Maps
working with
2.3.4.6 Working With Texture Maps
Texture Options
advanced
2.3.4 Advanced Texture Options
simple
2.2.5 Simple Texture Options
texture-list
3.4.2.4 Mesh2
texture_list
3.5.8 Triangle Texture Interpolation
keyword
3.5.8 Triangle Texture Interpolation
mesh
3.4.2.3 Mesh
mesh2
3.4.2.4 Mesh2
texture_map
3.5.5.1 Texture Maps
texture
3.5 Textures
tutorial
2.3.4.6 Working With Texture Maps
Textures
default
3.2.2.4 The #default Directive
pre-defined
2.2.5.4 Pre-defined Textures
tga
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
The Left-Handed coordinate system
2.2.1.1 Understanding POV-Ray's Coordinate System
The scene
quickref
3.8.2 The Scene
thickness
3.5.3.6 Iridescence
finish
3.5.3 Finish
Thin-Film Interference
2.3.4.3.4 Using Iridescence
threshold
3.4.1.1 Blob
blob
3.4.1.1 Blob
isosurface
3.4.4 Isosurface Object
tiff
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
tightness
3.4.7.2 Spotlights
light_source
3.4.7 Light Sources
tile2
3.5.5.2 Tiles
Tiles
3.5.5.2 Tiles
what about
2.3.4.8 What About Tiles?
Tiles_Ptrn
3.7.17.7 Texture and pattern macros
tolerance
3.4.1.10 Sphere Sweep
sphere_sweep
3.4.1.10 Sphere Sweep
toroidal
3.5.12.6.5 Mapping using warps
warp
3.5.12.6 Warps
3.5.12.6.5 Mapping using warps
torus
3.4.1.14 Torus
keyword
3.4.1.14 Torus
tutorial
2.2.2.5 Torus Object
trace
3.2.1.4.5 Functions
transform
3.8.5 Transformations
transformations
quickref
3.8.5 Transformations
translate
3.8.5 Transformations
transmit
3.2.1.5 Specifying Colors
bitmap modifier
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
Transparent Pigments
using
2.3.4.1.4 Using Transparent Pigments and Layered Textures
triangle
3.4.2.6 Triangle and Smooth Triangle
keyword
3.4.2.6 Triangle and Smooth Triangle
mesh
3.4.2.3 Mesh
Triangle_Str
3.7.16 strings.inc
triangle_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
true
3.2.1.3.5 Built-in Constants
ttf
3.4.1.13 Text
text
3.4.1.13 Text
turb_depth
3.3.2.3 Fog
fog
3.3.2.3 Fog
turbulence
3.5.12 Pattern Modifiers
finish
3.5.3 Finish
fog
3.3.2.3 Fog
irid
3.5.3.6 Iridescence
pattern modifier
3.5.12 Pattern Modifiers
tutorial
2.3.4.1.3 Using Pattern Modifiers
warp
3.5.12.6 Warps
3.5.12.6.3 Turbulence versus Turbulence Warp
type
3.4.2.1 Bicubic Patch
bicubic_patch
3.4.2.1 Bicubic Patch
u
3.2.1.4.3 Operators
u_steps
3.4.2.1 Bicubic Patch
bicubic_patch
3.4.2.1 Bicubic Patch
ultra_wide_angle
3.3.1.2.4 Ultra wide angle projection
camera
3.3.1 Camera
undef
3.2.2.2.4 Destroying Identifiers with #undef
Union
3.4.6.2 Union
CSG
2.2.3.2 CSG Union
keyword
3.4.6.2 Union
tutorial
2.2.3.2 CSG Union
up
3.3.1.1.5 Up and Right Vectors
camera
3.3.1 Camera
fog
3.3.2.3 Fog
rainbow
3.3.2.5 Rainbow
use_alpha
3.5.11.20 Image Pattern
image_pattern
3.5.11.20 Image Pattern
use_color
3.5.2.3.3 Use_Index and Use_Color
use_colour
3.5.2.3.3 Use_Index and Use_Color
use_index
3.5.2.3.3 Use_Index and Use_Color
user license
2.5.1 POV-Ray User License
user-defined functions
quickref
3.8.3.4 User defined Functions
User_Abort_Command
ini-option
3.1.2.6 Shell-out to Operating System
User_Abort_Return
3.1.2.6.3 Shell Command Return Actions
Using POV-Ray for Unix
1.1 Introduction
utf8
3.3.3.6 Charset
global_settings
3.3.3 Global Settings
uv_indices
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
uv_mapping
3.5.7 UV Mapping
quickref
3.8.9.1 UV Mapping
uv_vectors
3.4.2.4 Mesh2
mesh
3.4.2.3 Mesh
mesh2
3.4.2.4 Mesh2
v
3.2.1.4.3 Operators
v_steps
3.4.2.1 Bicubic Patch
bicubic_patch
3.4.2.1 Bicubic Patch
val
3.2.1.3.4 Functions
VAngle
3.7.9.2 Vector functions and macros
variable ior
2.4.3.4 Can I specify variable IOR for an object?
variable reflection
3.5.3.4 Specular Reflection
variance
3.3.1.3 Focal Blur
camera
3.3.1 Camera
focal blur
3.3.1.3 Focal Blur
media
3.6.2 Media
3.6.2.2 Sampling Parameters & Methods
vaxis_rotate
3.2.1.4.5 Functions
VCos_Angle
3.7.9.2 Vector functions and macros
vcross
3.2.1.4.5 Functions
vCurl
3.7.9.3 Vector Analysis
VDist
3.7.9.2 Vector functions and macros
vdot
3.2.1.3.4 Functions
VDot5D
3.7.9.2 Vector functions and macros
Vector
3.2.1.4 Vector Expressions
built-in identifiers
3.2.1.4.6 Built-in Constants
color
3.2.1.5.1 Color Vectors
expressions
3.2.1.4 Vector Expressions
functions
3.2.1.4.5 Functions
functions, user-defined
3.2.1.6.4 Declaring User-Defined Vector Functions
identifiers
3.2.1.4.2 Identifiers
literals
3.2.1.4.1 Literals
operators
3.2.1.4.3 Operators
Vectors
direction
3.3.1.1.4 The Direction Vector
sky
3.3.1.1.2 The Sky Vector
VEq
3.7.9.2 Vector functions and macros
VEq5D
3.7.9.2 Vector functions and macros
Verbose
ini-option
3.1.2.3.3 Display Related Settings
Version
3.2.2.5 The #version Directive
ini-option
3.1.2.5.5 Language Version
quickref
3.8.4.5 Version Identfier
version identfier
quickref
3.8.4.5 Version Identfier
vertex_vectors
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
VFAQ
2.4 Questions and Tips
vGradient
3.7.9.3 Vector Analysis
Video_Mode
ini-option
3.1.2.3.1 Display Hardware Settings
Vista_Buffer
ini-option
3.1.2.8.2 Automatic Bounding Control
vlength
3.2.1.3.4 Functions
VLength5D
3.7.9.2 Vector functions and macros
VMin
3.7.9.2 Vector functions and macros
vnormalize
3.2.1.4.5 Functions
VNormalize5D
3.7.9.2 Vector functions and macros
VPerp_Adjust
3.7.9.2 Vector functions and macros
VPerp_To_Plane
3.7.9.2 Vector functions and macros
VPerp_To_Vector
3.7.9.2 Vector functions and macros
VPow
3.7.9.2 Vector functions and macros
VPow5D
3.7.9.2 Vector functions and macros
VProject_Axis
3.7.9.2 Vector functions and macros
VProject_Plane
3.7.9.2 Vector functions and macros
VRand
3.7.11.1 Flat Distributions
VRand_In_Box
3.7.11.1 Flat Distributions
VRand_In_Obj
3.7.11.1 Flat Distributions
VRand_In_Sphere
3.7.11.1 Flat Distributions
VRand_On_Sphere
3.7.11.1 Flat Distributions
vrotate
3.2.1.4.5 Functions
VRotation
3.7.9.2 Vector functions and macros
VSqr
3.7.9.2 Vector functions and macros
vstr
3.2.1.7.3 String Functions
strings.inc
3.7.16 strings.inc
VStr2D
long form
3.7.16 strings.inc
short form
3.7.16 strings.inc
vtransform
3.7.18 transforms.inc
vturbulence
3.2.1.4.5 Functions
VWith_Len
3.7.9.2 Vector functions and macros
VZero
3.7.9.2 Vector functions and macros
VZero5D
3.7.9.2 Vector functions and macros
warning
3.2.2.7.1 Text Message Streams
debug.inc
3.7.5 debug.inc
Warning_Console
ini-option
3.1.2.7.2 Console Text Output
Warning_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
Warning_Level
ini-option
3.1.2.7.4 Warning Level
warp
3.5.12 Pattern Modifiers
cylindrical
3.5.12.6.5 Mapping using warps
falloff
3.5.12.6.1 Black Hole Warp
keyword
3.5.12.6 Warps
pattern modifier
3.5.12.6 Warps
3.5.12 Pattern Modifiers
planar
3.5.12.6.5 Mapping using warps
spherical
3.5.12.6.5 Mapping using warps
toroidal
3.5.12.6.5 Mapping using warps
water_level
3.4.1.5 Height Field
height_field
3.4.1.5 Height Field
waves
3.5.11.35 Waves
keyword
3.5.11.35 Waves
pattern
3.5.11.35 Waves
Wedge
3.7.12.1 shapes.inc
while
3.2.2.6.4 The #while...#end Directive
Width
3.3.2.5 Rainbow
ini-option
3.1.2.2.1 Height and Width of Output
rainbow
3.3.2.5 Rainbow
Wire_Box_Union
3.7.12.1 shapes.inc
wood
3.5.11.36 Wood
keyword
3.5.11.36 Wood
pattern
3.5.11.36 Wood
wrinkles
3.5.11.37 Wrinkles
keyword
3.5.11.37 Wrinkles
pattern
3.5.11.37 Wrinkles
write
3.2.2.3.4 The #write Directive
x
3.2.1.4.3 Operators
y
3.2.1.4.3 Operators
yes
3.2.1.3.5 Built-in Constants
z
3.2.1.4.3 Operators